SDLHana is the japanese cardgame Hanafuda for Dreamcast, written using SDL..jpg)
Source
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
SDLHana is the japanese cardgame Hanafuda for Dreamcast, written using SDL..jpg)
Source
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
Mekanaizer is currently porting “FreeCnC” a free Command and Conquer remake to the Dreamcast.
Video in Action: https://www.youtube.com/watch?v=UogeCgApLwc
Source
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
Open BoR is a port of “Beats of Rage”. It’s an marvellous fighting engine with plenty of modifications available..gif)
Source
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
Open BoR is a port of “Beats of Rage” and the enhanced OpenBOR for the GP2x. It’s an marvellous fighting engine with plenty of modifications available.
Changes:
New Features:
* Official OpenBOR Logo, Menu and Icons is now in place. Thank You Fightn Words!
* All new Menu for Windows/Linux/PS3/GamePark (Other platforms will be upgraded too!).
* Two Types of Window Releases (DLL linked executable and the new Single file executable).
* Previews for Mods are now available within the menu!
* Music playback for mods are now available within the menu!
* Logfile Viewer is now available within the menu!
* Auto detection for widescreen mode is now done for menu.
* Auto detection for Windowed/Fullscreen mode is now done for menu.
* Automated Build system now compiles every platform including XBOX!
* Menu now automatically boots to mod if only one mod is found. (Great for mod creators!)
* Updated Credits screen, to reflect Fightn Words contributions.Bug Fixes:
* Bilinear & Bilinear Plus Widescreen filters are now fixed.
* Special Animation is now being checked properly (No longer a required animation).
* Engine Crash while Switching filters during mid-level now FIXED!Known Issues:
* GP2X controls are screwed up! Need testers that provide quick feedback! Otherwise it remains broken!
* New filters still need to be implemented officially into PSP, Dreamcast, XBOX and GP2X.
* Switching filters in options does not update screen until I leave current menu (Only applies for MMX filters). Currently investigating
* Probably a whole lot more I’m not aware of….lol
Notes:
* Delete settings.sav prior to using it!!!
Source
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
Pikix is a VJ Software for the GP2X. It features two layers mixing and classic VJ softwares options._(GP2x_Application).jpg)
Source
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
Termula2x is a UNIX terminal emulator for GP2X, including vi text editor. It supports background images.
Changes:
* Full terminal features, including the vi text editor.
* USB keyboard and GP2X F-200 touchscreen support.
* Customizable interface.
Source
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
LittleGPTracker (a.k.a รขโฌหThe Piggyรขโฌโข) is a sample based tracker currently under development. It implements the user interface of littlesounddj, a very famous tracker for the Gameboy platform. It currently supports 8 monophonic 16Bit/44.1Khz stereo channels as well as 16 channel midi output.![]()
Source
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
Protein[DS] is a little audio manipulation software running on Nintendo DS, which ables you to manipulate audio, anywhere you go – it is in some ways similar to ElectroPlankton concept.
Using Protein[DS], you can play with up to four modules at the same time to create a live music set and control external applications, using the touchscreen, audio in/out levels, midi-out, and even motion-control. You can even play with live-recorded audio sample.
The project has evolved a lot since last release. Here’s is the “proof of concept” v080522 of now called “Protein[DS]” – in this occasion, here is a new video: https://www.youtube.com/watch?v=MQCZnwNr0ms – Enjoy!
Source
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
PSPCAP32 is a CPC Emulator for PSP, based upon Caprice32. This emulator faithfully imitates the CPC464, CPC664, and CPC6128 models.
Changes:
– Major speed improvements, frame rate reached 55 fps at 222Mhz
on startup and 67 fps at 266Mhz
– Fix IR keyboard issue with fw >= 3.80 for FAT PSP
– Add gzipped disk file support, reduce disk file size from 190k to 20k !
(you may gzip original dsk file using www.7-zip.org)
Of course, gzipped disk files are also browsable using disk explorer
inside the emulator, and when possible, they can be run automatically.
– Add eboot’s music
– A thumbnail image is now displayed in the file requester
while selecting any file with the same name of a previously
saved game (snapshot, disk, keyboard, settings).
It might be very helpful to recognize that game later if you
have thousand different games in your disk and snapshot folders !
– The virtual keyboard is now usable in the file requester menu to
choose the first letter of the game you search !
– In the emulator menu you can go directly to keyboard and settings
menu using the L-Trigger key.
– Fix random black screen issue
– Source code can now be compiled to build a linux version
Source
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
JezzballDS, a clone of Jezzball from the Microsoft Entertainment Pack.
Changes:
* added version number on splash screen
* reduced splash screen minimum display time
* replaced the tiled font by a bigger 16c font (based on “SF Pixelate” from dafont.com)
* little code refactoring in messages
Source
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.