Trevor Bradley updated his “Factor – A Game of Primes”.
Release notes:
I’ve finally polished Factor to where I want it. All new graphics, crash bugs gone (I hope!) saved high scores and an upgrade to Ultimate Fenix. If you enjoyed previous versions of Factor, hopefully this version is a bit more shiny. :
Space Varments is now available! The game is basically a score attack spanning 15 rounds plus a boss round and although it is possible to lose most people shouldn’t find it too difficult – getting the best score however might not be so easy as you are awarded bonuses for various things including accuracy, speed and multi-kills. The game works perfectly with both the F100 and F200 and the touchscreen is fully supported. Oh – and it has lots of blood.
You play as a 9 year old boy in a game about his absolute dream: a world made of candies! Your role is to guide Nikwi through all the 30 levels, eat all the candies in each level and avoid the monsters and the hazards that each level has. Nikwi has a talent on jumping high – although his falls are not as good as he would like – and this is his only armor against the monsters which try to turn his dream into a nightmare.
Changes:
– Added password selection screen (press [triangle] on password entry screen); New passwords are saved as the player progresses through the game.
– Added music tracks
– converted FX to use SDL_mixer (faster startup)
– misc PSP-specific optimizations
Imagine your Android “cookbook” application tells you to buy eggs, ginger, and cardamom, your “birthday reminder” application suggests you to buy a blue tulip (for a friend who loves the color blue), and your computer at home notifies your mobile phone that the color cartridge of your printer is almost empty. Would you like to receive three notifications by three different programs next time you are close to a supermarket? Or rather have them all store that information in your central shopping list? (by the way, your internet auction application that watches the central shopping list has already found an interesting offer for that blue tulip…)
Imagine you have to specify for a handful of programs (the favorite “ring-tone selector” application, your “answering machine”, your “smart to-do list”, your “calendar”, your “work time log”, …) where your “home”, your “office”, “gym”, “music school”, etc. is located by specifying the latitude and longitude or the corresponding street address for each of these applications. Would you not rather have a central place for your favorite locations that all applications can easily share?
(Many more ideas can be found on our list of ideas)
Keep your one great idea a secret that could make you win the Android Developer Challenge, but share those obvious and common ideas that you encounter while implementing and that you think could be used in many other applications as well. We will develop the most-required components together (e.g. a central shopping list), so you can concentrate on implementing your core idea (e.g. the weight-watching cookbook) while having interoperability with many other great OpenIntents applications built in right from the start.
Join this project if you have great ideas to share or if you are a good developer and look for a low-risk project.
Android instrumentations are powerful tools for automating android applications and make a nice fit for automated acceptance testing.
Positron provides an instrumentation and some support classes to help writing acceptance tests. It is provided as a jar that gets bundled with your application. Acceptance tests are written in junit, extending a custom base class.
DoubleSkill is a simple and brain-damaging game – You have to control, at the same stylus, the bottom bar and the top ‘raquette’… Use the Stylus or the Pad to do so. If one of the 2 balls falls, it’s game over!
Shift is a dynamic puzzle game that doesn’t require the stylus to play, making it ideal for quick games in the metro or the bus.
Form groups of 3 or more blocks with the same color and they will disappear.
Changes:
– Bigger smartphone screen size (now hides taskbar)
– Fixed taskbar bug on smartphones
– Rotated keys to work better on 320×240 smartphones
– Added ‘Back’ key to exit when playing
FluBBa has released an updated version of his Master System emulator SMSAdvance for Gameboy Advance. The author just fixed a small bug with the new VRAM copy
This program is not using the Google Maps API (except for address search), it is retrieving the images directly.
Changes:
added Windows version to the release
added Google Maps and Yahoo Maps! hybrid views
added Virtual Earth hill view
added a list of available views in the menu
new icon and screenshot
joystick should be less sensitive and more precise
added optional on-screen informations (lat/lon/zoom/view)
geocoding now uses maps.google.com (and not .fr)
load balancing between Google Maps servers
menu updated (smaller font, nicer coding)
readme file was updated
Untangle the dots so that none of the lines cross.
Release notes:
Hopefully the first of many games from this excellent puzzle collection. Untangle the dots so that none of the lines cross.
This was a port of the SVN version r7703 for which I (Ledow) had to write an entire SDL frontend. It now works on the GP2X, as do many of the games, but I need people to test with this one! F-200 users, USB mouse users especially because it *could* work on the touchscreen but I don’t know.
Even so, I have another 10 or so games approaching release for GP2X, waiting for feedback on this.
A simple game to start you off.
Note that this port isn’t affiliated with Simon Tatham himself, I’m just using his puzzle code. So credit for puzzle and framework to him, credits to SDL conversion and GP2X port to me! ๐ Enjoy!