Adhoc Messenger allows the user to send messages through the PSP’s adhoc connection to another PSP.
Changes:
– changed colours
– added session name entry screen
– added main menu
– added more options in adhoc mode
– added an in adhoc mode messaging menu
– message box scrolling
– save message history
This is a port of the Chipmunk Physics ( http://wiki.slembcke.net/main/published/Chipmunk ) by Slembcke including the demonstrations that come with it to the PSP. For graphics and user input the JGE++ Engine by Dr. Watson has been used.
klinkdawg just released a new game called Astroid Escape. The point of the game is to make it through the levels avoiding all of the floating astroids.
ScoresPro is bringing you the iScores Application. A Real Time service for iPhone devices which delivers Livescore data for 6 different popular sports.
Instructions
1. Add Source – Add http://www.scorespro.com/iphone/repo.xml to your Installer sources.
2. Download – You will find “Live Scores” under the “Sports” category.
3. Install – Install “Live Scores”.
4. Launch – Tap “iScores” icon.
A complete four octave keyboard
Multi-touch. Up to 5 keys can be pressed at once allowing complex chords.
Sounds like a real piano with realistic piano multi-samples.
Animated piano keys react to your touch.
Play along to all your MP3s.
On-screen keyboard navigation allows you to easily move up and down by octaves or “part octaves” (ie. left-most key is a C or an F).
FluBBa has released an updated version of his Master System emulator SMSAdvance for Gameboy Advance. Most games are running in full speed now!
Changes:
*Added copying of first 32kB ROM to VRAM for faster execution.
*Added selection of machine.
*Added correct noise generation for SG-1000 emulation.
*Added correct palette in TMS9918 modes on SMS machines.
*Added different vdp capabilities depending on selected machine.
*Added some very basic Mode5 support when Machine=MegaDrive.
*Added different io maps depending on selected machine.
*Added support for the SMS1 tilemap address masking (Ys(J)).
*Added support for turning on/off internal RAM.
*Added auto save of SRAM (if it’s allready present) when entering menu.
*Added auto turn off of Bios when no header found (on machine=Auto).
*Added auto region (Pop Breaker GG (J)).
*Fixed support for Dodgeball King (KR).
*Fixed pushing and poping of AF register (Adventure of Batman GG).
*Fixed sprite bugs in unscaled mode on Codemasters games.
*Fixed initializing of all CPU regs on reset.
*Fixed timing of HALT instruction.
*Fixed palette setting for TMS9918 modes on GG.
*Fixed noscrolling for TMS9918 modes.
*Fixed up Mode1 graphics a bit.
*Fixed correct HCounter and latching.
*Better switching between TMS9918 and SMS video modes.
*More info shown from the game header.
*Optimised tile rendering for mode 0 & 2 (for real this time).
*Optimised all Z80 memory reads, one instruction and cycle shorter.
*Optimised DAA opcode.
*Optimised DEC opcodes.
*Optimised SBC A/HL opcode.
*Optimised one of the SRA opcodes.
*Optimised CPI, CPD, CPIR & CPDR opcodes.
Do you remember the two farting guys “Terrance & Phillip” from South Park? Now those two guys have their very own computergame on the Atari 2600 platform.
Release notes:
With each new version, the code gets more convoluted and harder to follow. But there are two things that aren’t wrong with that: #1 – I understand it, and #2 – it compiles. If you find any bugs in this latest version, especially at the screen with the horizontally moving platform, please tell me.