How it works:
Tap 1Shoot icon in SpringBoard.
Point to what/who you want to capture.
Stay calm.
Done, no further tap required.
As soon as the accelerometer inside your iPhone thinks is stable enough 1Shoot will capture the picture without any further tapping. The application will close inmediately after the shoot. Your new photo is saved in the Camera Roll photo album.
Not very useful, unless
* You care taking the photo as fast as possible
* You like self portraits
* You have kids or pets (not comparison intended)
A new version of the MMS application SwirlyMMS for iPhone is out!
Release notes:
Hi all you swirly iPhoneMMSers!
We are happy to announce that we have just submitted a new version of SwirlyMMS to the Ste source repository! Expect to see it soon on the Installer. The major feature in this release is the capability to receive MMSs, which we know many of you have been quite eager for…
So, now you can both send and receive MMSs with your iPhone! Isn’t that cool? Besides the new receive feature, a couple of bugs have been fixed and a few under-the-hood enhancements have been made.
Admittedly, this release is still pretty rough. Ok, it is very rough ๐ However, we will make major improvements in the user interface till the next v0.4 release, or dare we call it v1.0รขโฌยฆ
The PDRoms Coding Competition #3.99 deadline is approaching soon, if you have not started yet, you may do so ๐
Competition running time: 24th January 2008 to 2nd March 2008
Deadline: Sunday, 9th March 2008 @ 23:59, in YOUR timezone!
Systems allowed: Atari 2600, Coleco Vision, Gameboy, Gameboy Color, Gameboy Advance, Game Gear, Genesis/Megadrive, GP2x, Intellivision, Master System, Neo Geo Pocket, Neo Geo Pocket Color, Nintendo Entertainment System (NES), Super Nintendo Entertainment System (SNES), Nintendo DS, PC Engine, Playstation Portable (PSP), Wonderswan, Wonderswan Colo, Neo Geo CD
Topic: Create any kind of childproof game (no pr0n, racisms, extraordinary violence and adult humour, …) by using maximum four colors only on screen at once per scene (this could be a level, menu, etc) (also applies for dual screen systems – 2 screens count as one unit). Black, white, grey do count as color! You can choose your four colors freely. If your game features music and/or sound fx is up to you.
fMSX PSP is a MSX emulator for PlayStation Portable.
Changes:
PSP version brought up to par with Maratรขโฌโขs official release
Sound should now function correctly following a state load – though since fMSX PSP uses a different sound engine, this may not work as expected (please report!)
MSX MUSIC bug fixed – the FMPAC ROM should now be loaded correctly. If someone gets a chance to confirm this, please let me know
When switching games, latest save state will be automatically highlighted
Eke-eke released a new version of Genesis Plus a Sega Genesis/Megadrive emulator for the Gamecube.
Changes:
[Genesis]
– added SVP emulation: Virtua Racing is now emulated (big thanks to Notaz and TascoDeluxe)
– fixed VDP registers behaviour when VDP Mode 4 is enabled: fix Bass Masters Classic Pro, Captain Planet & The Planeeters
– corrected a bug in DMA Fill operation: fix James Pond 3, Rockman World/Megaman Willy Wars (corrupted VRAM)
– corrected typo errors in CPU cycle counters update: fix optiom screen music in รขโฌลCollege Slamรขโฌย and probably others games.
– added preliminary support of undocumented YM2612 bug: fixes soundtracks of Shaq Fu, Spiderman, Comix Zone, Ariel and some others
– added support for mappers & copy protection devices used in many unlicensed/pirate cartridges (see cart_hw.c for details)
– rewrote memory handlers for better modularity and some (little) speedup
– reduced Savestate size
[NGC]
– compiled with last LibOGC (20080228): fix issues when unplugging controller, support for Wii mode (see release.txt)
– added รขโฌลhard-codedรขโฌย IPL font (no more direct access to BOOTROM): fix font problem for Qoob users
– added SDCARD Slot B support for loading Roms
– removed unused MAME PSG Core
– added รขโฌหForce DTACKรขโฌโข option for prototype games usually hanging on real hardware (example: Sonic Crackers)
– added an option to underclock SVP core (with default cycle count, Virtua Racing actually does not run fullspeed in GC mode)