News

ScummVM DC v0.11.1 (DC misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes:

ScummVM continues to leap forward in a leap year, and we are pleased to announce the next shiny bugfix release of the project.

As usual, it holds a number of improvements, it’s more stable, and it should bring you even more fun than 0.11.0.

We fixed the digital iMUSE system (better COMI experience), King’s Quest 4 bugs were squashed, and support for fanmade AGI games has been improved; Lure of the Temptress, Inherit the Earth and I Have no Mouth all work better since we fixed several crashes, lock-ups and all such buzzwords.

As a special bonus we are glad to announce the return of the BeOS port and the deeply missed Playstation 2 port.

Changes 0.11.1 (2008-02-29):

Ports:
– Revived the PS2 port.
– Revived the BeOS port.

SCUMM:
– Improvements for Digital iMUSE subsystem. This fixes several glitches in The Curse of Monkey Island.
– Fixes for cursors in HE games.

AGI:
– Fix for zombies in King’s Quest 4.
– Fix for changing palettes in fanmade games using AGIPAL.

Lure:
– Fixed some conversation crashes in the German version.
– Fixed operation of the optional copy protection dialog in the German version.
– Added saving of conversation flags as to whether a particular conversation option had been previously selected or not.
– Fixed glitch that could cause transformation sparkle to happen a second time.
– Fixed behavior of Goewin when you rejoin her after meeting the dragon.

SAGA:
– Fix for rat maze bug in Inherit the Earth which made game not completable.
– Fixes for Inherit the Earth and I Have no Mouth game startup on a number of platforms.
– Reduced the number of simultaneous open files in I Have no Mouth, to allow it to run on platforms that can keep a limited amount of files open (e.g. on the PSP).
– Fixed graphics glitch in Inherit the Earth with simultaneous speech.
– Fixed palette glitch in Inherit the Earth when looking at the map while at the docks.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

ScummVM iPhone v0.11.1 (iPhone misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes:

ScummVM continues to leap forward in a leap year, and we are pleased to announce the next shiny bugfix release of the project.

As usual, it holds a number of improvements, it’s more stable, and it should bring you even more fun than 0.11.0.

We fixed the digital iMUSE system (better COMI experience), King’s Quest 4 bugs were squashed, and support for fanmade AGI games has been improved; Lure of the Temptress, Inherit the Earth and I Have no Mouth all work better since we fixed several crashes, lock-ups and all such buzzwords.

As a special bonus we are glad to announce the return of the BeOS port and the deeply missed Playstation 2 port.

Changes 0.11.1 (2008-02-29):

Ports:
– Revived the PS2 port.
– Revived the BeOS port.

SCUMM:
– Improvements for Digital iMUSE subsystem. This fixes several glitches in The Curse of Monkey Island.
– Fixes for cursors in HE games.

AGI:
– Fix for zombies in King’s Quest 4.
– Fix for changing palettes in fanmade games using AGIPAL.

Lure:
– Fixed some conversation crashes in the German version.
– Fixed operation of the optional copy protection dialog in the German version.
– Added saving of conversation flags as to whether a particular conversation option had been previously selected or not.
– Fixed glitch that could cause transformation sparkle to happen a second time.
– Fixed behavior of Goewin when you rejoin her after meeting the dragon.

SAGA:
– Fix for rat maze bug in Inherit the Earth which made game not completable.
– Fixes for Inherit the Earth and I Have no Mouth game startup on a number of platforms.
– Reduced the number of simultaneous open files in I Have no Mouth, to allow it to run on platforms that can keep a limited amount of files open (e.g. on the PSP).
– Fixed graphics glitch in Inherit the Earth with simultaneous speech.
– Fixed palette glitch in Inherit the Earth when looking at the map while at the docks.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

ScummVM DS v0.11.1 (NDS misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes:

ScummVM continues to leap forward in a leap year, and we are pleased to announce the next shiny bugfix release of the project.

As usual, it holds a number of improvements, it’s more stable, and it should bring you even more fun than 0.11.0.

We fixed the digital iMUSE system (better COMI experience), King’s Quest 4 bugs were squashed, and support for fanmade AGI games has been improved; Lure of the Temptress, Inherit the Earth and I Have no Mouth all work better since we fixed several crashes, lock-ups and all such buzzwords.

As a special bonus we are glad to announce the return of the BeOS port and the deeply missed Playstation 2 port.

Changes 0.11.1 (2008-02-29):

Ports:
– Revived the PS2 port.
– Revived the BeOS port.

SCUMM:
– Improvements for Digital iMUSE subsystem. This fixes several glitches in The Curse of Monkey Island.
– Fixes for cursors in HE games.

AGI:
– Fix for zombies in King’s Quest 4.
– Fix for changing palettes in fanmade games using AGIPAL.

Lure:
– Fixed some conversation crashes in the German version.
– Fixed operation of the optional copy protection dialog in the German version.
– Added saving of conversation flags as to whether a particular conversation option had been previously selected or not.
– Fixed glitch that could cause transformation sparkle to happen a second time.
– Fixed behavior of Goewin when you rejoin her after meeting the dragon.

SAGA:
– Fix for rat maze bug in Inherit the Earth which made game not completable.
– Fixes for Inherit the Earth and I Have no Mouth game startup on a number of platforms.
– Reduced the number of simultaneous open files in I Have no Mouth, to allow it to run on platforms that can keep a limited amount of files open (e.g. on the PSP).
– Fixed graphics glitch in Inherit the Earth with simultaneous speech.
– Fixed palette glitch in Inherit the Earth when looking at the map while at the docks.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

ScummVM PSP v0.11.1 (PSP misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes:

ScummVM continues to leap forward in a leap year, and we are pleased to announce the next shiny bugfix release of the project.

As usual, it holds a number of improvements, it’s more stable, and it should bring you even more fun than 0.11.0.

We fixed the digital iMUSE system (better COMI experience), King’s Quest 4 bugs were squashed, and support for fanmade AGI games has been improved; Lure of the Temptress, Inherit the Earth and I Have no Mouth all work better since we fixed several crashes, lock-ups and all such buzzwords.

As a special bonus we are glad to announce the return of the BeOS port and the deeply missed Playstation 2 port.

Changes 0.11.1 (2008-02-29):

Ports:
– Revived the PS2 port.
– Revived the BeOS port.

SCUMM:
– Improvements for Digital iMUSE subsystem. This fixes several glitches in The Curse of Monkey Island.
– Fixes for cursors in HE games.

AGI:
– Fix for zombies in King’s Quest 4.
– Fix for changing palettes in fanmade games using AGIPAL.

Lure:
– Fixed some conversation crashes in the German version.
– Fixed operation of the optional copy protection dialog in the German version.
– Added saving of conversation flags as to whether a particular conversation option had been previously selected or not.
– Fixed glitch that could cause transformation sparkle to happen a second time.
– Fixed behavior of Goewin when you rejoin her after meeting the dragon.

SAGA:
– Fix for rat maze bug in Inherit the Earth which made game not completable.
– Fixes for Inherit the Earth and I Have no Mouth game startup on a number of platforms.
– Reduced the number of simultaneous open files in I Have no Mouth, to allow it to run on platforms that can keep a limited amount of files open (e.g. on the PSP).
– Fixed graphics glitch in Inherit the Earth with simultaneous speech.
– Fixed palette glitch in Inherit the Earth when looking at the map while at the docks.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

ScummVM PS2 v0.11.1 (PS2 misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes:

ScummVM continues to leap forward in a leap year, and we are pleased to announce the next shiny bugfix release of the project.

As usual, it holds a number of improvements, it’s more stable, and it should bring you even more fun than 0.11.0.

We fixed the digital iMUSE system (better COMI experience), King’s Quest 4 bugs were squashed, and support for fanmade AGI games has been improved; Lure of the Temptress, Inherit the Earth and I Have no Mouth all work better since we fixed several crashes, lock-ups and all such buzzwords.

As a special bonus we are glad to announce the return of the BeOS port and the deeply missed Playstation 2 port.

Changes 0.11.1 (2008-02-29):

Ports:
– Revived the PS2 port.
– Revived the BeOS port.

SCUMM:
– Improvements for Digital iMUSE subsystem. This fixes several glitches in The Curse of Monkey Island.
– Fixes for cursors in HE games.

AGI:
– Fix for zombies in King’s Quest 4.
– Fix for changing palettes in fanmade games using AGIPAL.

Lure:
– Fixed some conversation crashes in the German version.
– Fixed operation of the optional copy protection dialog in the German version.
– Added saving of conversation flags as to whether a particular conversation option had been previously selected or not.
– Fixed glitch that could cause transformation sparkle to happen a second time.
– Fixed behavior of Goewin when you rejoin her after meeting the dragon.

SAGA:
– Fix for rat maze bug in Inherit the Earth which made game not completable.
– Fixes for Inherit the Earth and I Have no Mouth game startup on a number of platforms.
– Reduced the number of simultaneous open files in I Have no Mouth, to allow it to run on platforms that can keep a limited amount of files open (e.g. on the PSP).
– Fixed graphics glitch in Inherit the Earth with simultaneous speech.
– Fixed palette glitch in Inherit the Earth when looking at the map while at the docks.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Pool v1.2 (iPhone Game)

Pool for the iPhone is a native Pocket Billiard game to run on Apple iPhone and iPod Touch.

The object of the game is to pocket all colored balls, using as few strokes as possible. The order of pocketing is free. If the cue ball (white) is pocketed, one of the previously pocketed balls is placed back on the table.

Changes:

– Selectable ball size (16 and 18 pixels).
– Added shadow.
– Small changes to graphics.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Backgammon v2.3 (iPhone Game)

Backgammon for the iPhone is a native version of the classic game to run on Apple iPhone and iPod Touch.

Changes:

– Added: Doubling cube.
– Added: Resigning options.
– Change: 3 levels of the game are available for all.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

PDRoms Coding Competition 3.99 – 9 days left (misc)

Currently we do have a coding competition here on PDRoms. It’s comming to an end in nine days, but it’s still enough to write a minigame and compete – pick up your coding tools and extend the amount of homebrew games for the community, along with this there are also chances to win some of the supplied prizes!

Competition running time: 24th January 2008 to 2nd March 2008
Deadline: Sunday, 9th March 2008 @ 23:59, in YOUR timezone!

Systems allowed: Atari 2600, Coleco Vision, Gameboy, Gameboy Color, Gameboy Advance, Game Gear, Genesis/Megadrive, GP2x, Intellivision, Master System, Neo Geo Pocket, Neo Geo Pocket Color, Nintendo Entertainment System (NES), Super Nintendo Entertainment System (SNES), Nintendo DS, PC Engine, Playstation Portable (PSP), Wonderswan, Wonderswan Colo, Neo Geo CD

Topic: Create any kind of childproof game (no pr0n, racisms, extraordinary violence and adult humour, …) by using maximum four colors only on screen at once per scene (this could be a level, menu, etc) (also applies for dual screen systems – 2 screens count as one unit). Black, white, grey do count as color! You can choose your four colors freely. If your game features music and/or sound fx is up to you.

Good luck!

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.