ZX Pac (2026) by Juan Eguรญa for ZX Spectrum.
8×8 sprites make for a bigger maze, and the ghosts now follow proper Pac-Man logic: red hunts, blue vectors, green flees. Scatter and chase modes alternate for breathing room.
EyedBall (2026) by LC-Games for Commodore 64.
A magical orb named Eyedball must rescue friends turned into beating hearts by the wicked Horloth. No weapons, just the power to rotate the room to reach new paths. 45 rooms, portals, and a ticking clock. Works on PAL and NTSC.
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Koules (2026) by Neil Rackett for Atari ST.
Jan Hubiฤkaโs classic ball-knocking game finally lands on the ST. Can you clear the screen?
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Durak (2026) by Guyver_XBM for Nintendo Entertainment System.
This NES take on a classic Russian card game pits you against two CPU foes across three deck sizes. A training mode is included, with a cheeky option that reveals their hands.
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Alien Fire (2026) by BMO Studios for A2600.
Planet Volexionโs life-giving mineral is under alien siege. Youโre the pilot sent into the caverns to blast the invader, while dodging a deadly roaming fireball.
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Bug-Eyes (2026) by Lรกszlรณ Rajcsรกnyi for Game Boy Color.
Earth needs Agent Starman to slip aboard an alien warship, outwit ten guarded levels, and torch the generator aimed at us. Ready?
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Terminate (2026) by abadede919302 for Sega Genesis.
A clever fixed shooter where enemies steal letter blocks to spell out your doom. Think The End meets wordplay.
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Skateland Adventures (2026) by Kaiman Games for Game Boy Color.
Pick your skater: the speedy Cool Turtle or the balanced Chill Snail, each with its own physics. Trick through levels, hit rails for TURBO, and beat the clock before your energy drains. Funky 90s power-funk soundtrack included.
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Master Linkuei has shared a first look at his work-in-progress port of Data East’s 1987 arcade classic Karnov for the SEGA Genesis.

The video shows the game running with the main logic in place (though still buggy), full backgrounds and objects that are still being worked on, and music and sound effects converted from the original YM3526/YM2203 chips to the Genesis’s YM2612, all implemented with the XGM sound driver. Future builds will focus on performance, colour palettes, VRAM usage, and fixing bugs. You can support the developer via Patreon or PayPal, and grab his other games on itch.io.
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Firelight: Alley Cat (2026) by Pengiwi for Game Boy Color.
Denny’s a Smartimal exploring human ruins in Alley Cat Alley, a short tale built in GBStudio over three weeks. Curious how much story fits in that time?
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