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POWDER v1.0 (3DS Game Port)
POWDER is a roguelike originaly developed specifically for the Gameboy Advance (GBA). It is not a port of an existing roguelike as the controls of the GBA are very different from the traditional keyboard, and the screen imposes some additional limitations. It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16x16) rather than the traditional characters. Read more
Tiled v0.18.1.0 (Pandora Application Port)
Tiled is a general purpose tile map editor. It is meant to be used for editing maps of any tile-based game, be it an RPG, a platformer or a Breakout clone. The program is very flexible, for example there are no restrictions on map size, tile size or the number of layers or tiles. Also, it allows arbitrary properties to be set on the map, its layers, the tiles or on the objects. The homepage of the program itself is located here. Its map format (TMX) is relatively easy to understand and allows a map to use multiple tilesets while also allowing each tileset to grow or shrink as necessary later. Ported to Pandora by Canseco. Read more
Lemmings 3DS v0.6 (3DS Game)
bayleef updated Lemmings 3DS for the Nintendo 3DS, which is a clone of Lemmings for DOS. Fill the subfolders of /lemmings folder with data from DOS Lemmings (see README.txt files in these subfolders). These files are not included in the archive since they are protected by copyright law. In order to run the software, at least one subfolder must be filled. You may fill any combination of subfolders, depending on the Lemmings games you own. Read more
Super Haxagon v2.1.1 (3DS Game)
RedHat updated Super Haxagon. It's a Super Hexagon like clone for the 3DS! Play as a triangle and rotate to avoid the walls! If you would like to contribute to the game development, feel free to create an issue and help improve the code! Read more
POWDER v0.3 (3DS Game Port)
POWDER is a roguelike originaly developed specifically for the Gameboy Advance (GBA). It is not a port of an existing roguelike as the controls of the GBA are very different from the traditional keyboard, and the screen imposes some additional limitations. It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16x16) rather than the traditional characters. Read more