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Fu**Tro (PSP Intro)
Image provided by: WABWAB released an intro for the PSP called Fu**Tro. Be warned, the used language might not be suitable for younger people.http://www.wab.com/ Read more
NeoCD PSP v0.1 (NeoGeoCD emu for PSP)
YoYoFr released his first PSP project. It's a port of a NeoGeoCD emulator for the PSP. Currently it features:Initial release of the new NeoCD PSP emulator!neogeo cd emulationmemory card emulationzipped/unzipped gamesound supportmusic support (with mp3 tracks, using libmad)mutiples rendering mode with hardware stretching (thx to pspsdk&chp great work!)222/266/333 Mhzhttp://yoyofr.fr.st/ Read more
PSP Blackjack v0.2b4 (PSP Game)
PSP Blackjack by cravavr3 is a seperated modification of the Blackjack game part from Globware's Casino Addict. Specific changes for the Blackjack modification:Included new rules:Insurance if dealer shows ACEInsurance pays if dealer has BJ ( bet + insurance ) times 2Insurance if dealer does not have BJ , player looses insurance and continues gameplay as normal with initial betIf player busts, dealer just flips cards and wins* If 5 cards and Read more
PocketSPC Player v0.2 (SNES soundchip Emu for NDS)
PocketSPC is a SNES sound chip emulator for the Nintendo DS. The SPC700 is capable of 8 channel stereo playback at 32,000Hz with ADSR envelope support per voice, and an 8 tap FIR filter. Currently all 8 channels are emulated in stereo, with full ADSR support. Changes:Added SPC666 extra info displayPorted to Arm7 and rewrote BRR decoding&mixing in asmImplemented EOR1/AND1/OR1/TCALL, fixes games that use themAdded support for inport/outport handling - you can now see this in snesDS :)Added ENVX&OUTX handling, fixes samples looping forever on some gamesFixed crash bug writing to high 0x40 bytes of memory - fixes fzeroFixed DSP mirroring of address>0x7fAttack ENVX now starting at 0 (was starting at 1)Push/Pop PSW was messed up (Not using/setting DP or H flag)DSP KOFF register was broken, not setting envelope speed when setting Release state, fixes quite a few games that had infinite looping sounds.Fixed MUL YA, was not clearing Z flag when A was 0x80Fixed DIV, was not setting V flag when Y>= X, fixes Mariokart and StarOcean!Removed 'optimization' that didn't do any register checking sometimes, caused bugsBug fixed in op (X),(Y) form instructions, didn't take DP into accountBug fixed in op DP+reg form instructions, could access outside DPBug fixed in SBC (X),(Y), reversed the order of the subtractionBug fixed in op #,(X) instruction, (X) address was not using DP flaghttp://pocketspc.pocketheaven.com/ Read more