The GP2X-2006 Coding Competition run by Emuholic and GP2X.co.uk has started by yesterday. Up for grabs is the main prize of a 4 GB Secure Digital Card + GP2X TV Out Cable + GP2X Case and GP2X Screen Protector, second and third prizes are also available. To enter, make a game, port, demo, emulator or application that runs on the GP2X. Both beginner and experienced coders are welcome to enter, its not always the best looking game that wins! The competition ends on 20th February 2006. More information can be found at the competition rules page.http://gbax.com/gp2x2006/gp2x2006comp.html Read more about GP2X-2006 Coding Competition (GP2x misc)
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Pointy Remote is a VNC like homebrew program for the Nintendo DS. New in this release:better control"protocol"updates on"click"and"area to zoom"turn off the lcds when it's closedhttp://www.1emulation.com/forums/index.php?showtopic=16859 Read more about PointyRemote v0.000012a (NDS Application)
"e"has merged two of his emulators into one build. e[mulator] = HuE for PSP + eSwan. HuE is a PC-Engine/TG-16 emulator and eSwan is a Wonderswan emulator.http://dev-e.sakura.ne.jp/ Read more about e(mulator) v0.80 Beta (Multiple emu for PSP)
Release notes:Here's a proof-of-concept demo for a brick-busting game with an unusually generous number of brick colors per row (FIFTEEN!). The kernel would require self-modifying code to allow a changing brick field and thus for all practical purposes would require something like a SuperCharger or M-Network cart, but would support three bouncing balls in a one-line kernel.The colors aren't really solid colors, but consist of two colors blended on alternate scan lines. On even scan lines, the colors are black, gray, red, and cyan; on odd scan lines they are black, gray, purple, and gold.Presently, the bouncing balls are tracked in a bitmap with one byte for every two scan lines; each byte is Z-zYyXxq where xyz are the enables for the first scan line and XYZare the enables for the second; q is an end-of-data flag. Data are accessed via (zp),y addressing with a constant Y value ($18 for color gold) and must not be too near the start of a page. If the data were kept in zero-page RAM it would be possible to read it via PLA instruction, but it would be necessary to have some blank scan lines between rows of bricks to reload zero-page RAM from somewhere else.Incidentally, I wonder if this kernel--if built into a game--would set the record for the maximum number of TIA register changes per line in a practical kernel (19!)http://www.atariage.com/forums/index.php?showtopic=82609 Read more about 15 Color Brickbuster Mini-Kernel Demo (A2600 Techdemo)
Image provided by: PhantomHere is another conversation of Sudoku. This one is a high quality GBA version by Phantom. There are various skins available, the screenshot shows the Mario theme.http://playeradvance.org/forum/showthread.php?t=1228 Read more about Sudoku Micro (Alpha 3) (GBA Game)
PAlib is a sort of coding library for the Nintendo DS by Mollusk. Details in french language can be found at it's release thread.http://www.playeradvance.org/forum/showthread.php?t=1273 Read more about PAlib v0.99a Beta (NDS misc)
Image provided by: N64FrancoisN64Francois comes up with a brand new project. This time it's Luigi Puzzle. It's a puzzle sliding game.http://playeradvance.org/forum/showthread.php?t=1245 Read more about Luigi Puzzle v1.0 (GBA Game)
GameBoxDS is currently a game collection of three games: Connect 4, Labyrinth and Reversi. More information are available in french language at it's release thread.http://www.playeradvance.org/forum/showthread.php?t=1251 Read more about GameBoxDS v0.4 (NDS Game)
Image provided by: TipiakTipiak has updated his game"Touch&Bomb".http://www.playeradvance.org/forum/showthread.php?t=1267 Read more about Touch and Bomb v2.1 (NDS Game)
NJ, author of NeoGeo CDZ, has now picked up his own NegGeo CD emulator to be ported to the PSP. The seventh beta can be downloaded from his page.http://neocdz.hp.infoseek.co.jp/ Read more about NeoGeo CDZ PSP v0.1 Beta 7 (NeoGeo CD emu for PSP)