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luaj v0.83 (J2ME misc)
Lightweight, fast Java-centric Lua interpreter written for both J2ME and J2SE, including libraries for basic, string, table, package, math, coroutine packages, an optional compiler, luajava bindings, and JSR-233 pluggable scripting engine bindings. Read more
Microlog v1.1.0 (Snapshot) (04-12-2008) (J2ME misc)
Microlog is a small logging library for Java ME (J2ME) like Log4j. It has support for logging to console, file, RecordStore, Canvas, Form, Bluetooth, a serial port (Bluetooth, IR, USB), Socket(incl SSL), UDP, Syslog, MMS, SMS, e-mail or to Amazon S3. Read more
Circus Galacticus (04-12-2008) (A2600 Game)
The setting is a futuristic gladiator tournament, where combatants duel each other to the death for the pleasure of the galactic empire. The game will comprise the player's fighting career, with the difficulty and rewards ramping up with each match. Read more
Paradroid Wii v0.4 (Wii Game Port)
A version of SDL Paradroid compiled for the Wii to fill the void in the U.S., where the virtual console lacks C64 games. This version is created from the GPL'ed source code from SDL Paradroid and uses the same data files. Read more
Spritemanager v1.0 (Wii misc)
Spritemanager is a class designed to be an easy to use manager for libwiisprite that allow to directly create and handle sprites with images, images sequence or text inside. This code is usefull to avoid memory problem since the object SpriteManager handle correctly himself memory used (free memory just deleting the object SpriteManager or removing a sprite). Read more
LPairs v1.0 (Wii Game Port)
LPairs is a classical memory game. This means you have to find pairs of identical cards which will then be removed. Your time and tries needed will be counted but there is no highscore chart or limit to this. Read more