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PDR Coding Compo 2 – Updated rules!
Due to request there are following changes:* Antialiasing is allowed, as long as its used to soften edges only!* Megadrive/Genesis submissions are allowed, due to request. Entries will be tested with a megadrive emulator on PC!* Judge update: John/Consolefever joins the judging team!PDRoms Coding Competition 2.5 Read more
PDRoms Coding Competition 2.5 – Rules
Another coding competition organized by PDRoms. Here we go:Your goal is to greate a"Game&Watch"style game, in fact a LCD style game, with leading intro! (An intro contains (scroll)text and a (moving) logo. Deadline is Sunday, 4th July, 2004 at 23:59 GMT +1. 1st prize is a NGPC with 7 games. Allowed systems are: Gameboy Classic, Gameboy Color, Gameboy Advance, GP32, Neo Geo Pocket, Neo Geo Pocket Color, NES&Dreamcast! Click on the link below the get more information.PDRoms Coding Competition 2.5 Read more
BOR Beta 6 (GP32 game port)
TheJuggler picked up the work of Squidge, who does not work on the BOR (Beats of Rage) port for the GP32 anymore. Today Beta 6 has been released. The changes:+Reset from main menu now fixed+Auto loading of pak file if only one file is specified in the paklist.txt file+Fixed error with sprite loading if sprite file does not exist in the pak file. Modified pak files should no longer be required. Note: This is actually an error with the pak file, as the pak should have sprites shadow1-6 in the file.http://www.gp32x.com/board/index.php?showtopic=8988&st=240 Read more