cgruber has updated his LUA Sokoban game. Changes:Now changes levels, just name your new level the level number followed by .lua and it will play it in order: Example 1.lua 2.lua 3.lua 4.luaThe L and R buttons on top will let you switch between the levels freely.http://stuff.hyperpixel.net/ Read more
Latest News
danglethorne has released a"Breakout Clone"for the PSP made with Lua. It requires the LUA-Player for PSP.http://forums.ps2dev.org/viewtopic.php?t=3286 Read more
DCSquares is an addictive, fast-paced game for the Sega Dreamcast, Microsoft Windows, and MacOS X! DCSquares 2.0.1 is out! This minor update fixes a few bugs with the Dreamcast build, as well as the problem causing score codes to occasionally not be generated.http://dcsquares.c99.org/download.php Read more
Image provided by: cgrubercgruber has released a first version of a Sokoban like game made in LUA called"lsokoban". It features onelevel at the moment. As all LUA games it requires the LUA-Player for the PSP.http://stuff.hyperpixel.net/http://forums.ps2dev.org/viewtopic.php?t=3281 Read more
Unofficial PocketNES is a modification of PocketNES by Dwedit. It has speedups regarding the cheatfinder and also fixes a PPU hack. PocketNES is a Nintendo Entertainment System (NES) emulator for the Gameboy Advance. Thanks toEmunews24for the news.http://www.pocketheaven.com/boards/viewtopic.php?t=2147 Read more
Image provided by: injection18injection18's first project for the NDS has been released. Grab it from:http://www.playeradvance.org/index.php?showtopic=13394 Read more
kinski has updated his Wonderboy game/techdemo for the GBA.http://www.playeradvance.org/index.php?showtopic=13121&st=0 Read more
Image provided by: NrxNrx has fixed a couple of bugs in his 3D techdemo"GOD". The engine has been optimized as well. As the given text at the original release threat is in french, we can't provide closer information.http://www.playeradvance.org/index.php?showtopic=11284&st=0 Read more
To get a copy of this techdemo you need to be registered at the GBAdev webboards. Author release notes:I have converted the Ruby tech demo into a DS video. This is using a similar technique to the Animatrix trailer I released last week, but with major improvements. The code has been cleaned up and optimized and now supports double buffering. This results in much smoother playback. The sound has also been upped to 41k mono (I still can't seem to get stereo sound to play). The 2 minute trailer with sound fits on a 128Mbit card (14MB total). It has been tested on a NeoFlash 512Mb, should work with other GBA flash carts.The code is based off of chris doubles tutorials and uses the GBFS and JPEG loader to display the images. This is a good example of how to load files (images/sounds) from a GBA cart using the GBFS. Since the DS can only handle 4MB in ram at a time, I am using a system to swap out different files during playback to play the entire video. Also, for some reason GBFS cannot compile more than 500 files at a time into a *.gbfs, so I had to create a work-around for that. The double buffering was based on the example in libnds (drunken coders) but optimized by the use of dmaCopy().This project was designed as a quality test for a multimedia game I am working on (about 50% complete right now). I was able to get the video quality at a good level while still cramming 2 minutes of video onto a 128Mbit file. This could be useful for a short pre-rendered intro or some animated cut-scenes to spice up your homebrew titles. All you have to do is export a series of JPEGs (about 10K each) from your video editing program. I used Flash, but I could have easily used any program that exports a series of images from video source. Then set an array in the source to hold the names of the files and it will play them back. I hope this may be of some use to someone.http://forum.gbadev.org/viewtopic.php?t=6792 Read more
mATkEUpON has also updated his Smash Brothers remake for the GP32. This version fixes a couple of problems.http://smashgp.gp32z.com Read more