Archive for March, 2006

DSLua v0.2 Preview (NDS misc)

Lua for the Nintendo DS has been updated. Lua is a simple basic like scripting language which is available for many platforms. Removed the need to press START after each script executes (replaced with a short delay) Integrated with Chishm’s FAT driver (2006-03-03), better SD read support By turning off CF, DSLua now runs on DeSmuME 0.3.3 GBFS is now [&hellip

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DSMerlin v0.2 (NDS Misc)

DSmerlin has been updated. It is a port of the open source XMerlin handwriting recognition project for the Nintendo DS. Changes: To improve recognition accuracy, multiple gestures for each character have been removed. There is now only 1 way to draw each character. Gestures also more closely match the Graffiti style. Numeric characters 0-9 are now recognized. Gestures have been [&hellip

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SDL Monkey v0.1 (GP2x Game)

Image provided by: archive.gp2x.deCritical has ported a SDL game tutorial example by Sol to the GP2x. It is a game similar to Monkeyball. Thanks to GP32x for the news.http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,27,

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Beats Of Rage v0.08 (PSP Game Port)

SamuraiX has updated his port of the side scrolling beat’em up game”Beats of Rage”once more. Changes: Updates:-New pak file selector!-Updated Memory Thresholds.-BOR is completely PSPSDK!Issues:-Sleep Mode is not supported Yet.Notes:-Place Pak File anywhere You want and select it!-This version will overwrite/create new settings.sav file.-Haven’t tested with 2.0+ let me know! http://forums.qj.net/showthread.php?t

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SDL v1.2.9 (NDS misc)

Release notes: OK finally uploaded the newer version of SDL 1.2.9, SDL_image1.2.6 and SDL_mixer-1.2.6 , the precompiled libs and examples have not been updated with the new version yet though. Thanks to parrot from #dsdev for the help upgrading SDL. http://gpf.dcemu.co.uk

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