Latest News

Jitter (23-10-2005) (A2600 Game)
seemo has updated his game"Jitter. Concept: There's a matrix of symbols, and you have to move the joystick or press fire, according to the current symbol (colored with red). If you do the right action, you'll skip to the next symbol in the matrix, until the matrix is over or an empty cell is encountered : when this happens, you get a score based on the length of the sequence you completed. (for more details, see attached instructions). Changes:'animated' symbolspause between sequences is longer for fragment/so far modeshttp://www.atariage.com/forums/index.php?showtopic=75453 Read more about Jitter (23-10-2005) (A2600 Game)
GestureDS (NDS Techdemo)
Release notes:Hi all, this is my first NDS program, and it's just a"preview"of a handwriting recognition library I'm writing (using something like grafitti), it was only a few hours of programming, but I hope you like it: it's a library to recognize gestures done with the stylus, for now, only absolutes directions (UP, DOWN, LEFT, RIGHT), but adding others is easy... The code will be up soon, just have to clean it a bit.http://forum.gbadev.org/viewtopic.php?t=7269 Read more about GestureDS (NDS Techdemo)