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AmplituDS v4 (NDS Game)

Two new stages for AmplituDS are now available. AmplituDS is based on the gameplay of Amplitude for the PlayStation 2. Release notes: Yes, that’s right. Two people have been hard at work to give you two new stages to play with, alongside the three new ones AmplituDS v4 already brought! So that brings up the total to…… umm…. count the … Read more

http://amplituds.drunkencoders.com/

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Quake Wii GX v0.2 (Wii Game Port)

A port of id Software’s Quake to the Nintendo Wii, based upon the Gamecube port. Changes: – Shouldn’t freeze – ever. – Pressing 1 (or Z in the gamecube controller) shows scores – Power button now works (forgot about it :P) – Model bounding box fixes (no more dissapearing models) – HBC-ready – Command line easy to manage – still … Read more

http://www.tehskeen.com/forums/showpost.php?p=37442&postcount=259

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brainfuckDS v1.0 (NDS Application)

brainfuckDS by chuckstudios is an interpreter of the brainfuck esoteric programming language. Features: – Implements 7 of the 8 brainfuck commands (“,”, the input operator, is disabled due to the lack of a keyboard) – Uses 30,000 8-bit cells (the original implementation, and the most common) – DLDI compatible – File browser, so your programs can be anywhere on the … Read more

http://forum.gbadev.org/viewtopic.php?t=15928

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mirCronometro v1.0 (PSP Application)

A chronometer watch application for Playstation Portable by fendergc. Features: – Very accurate (counts till nanoseconds) thanks to the reading of CPU clock – Capability to put it in pause, reassuming from where it was stopped – It evaluates best time, worst time and middle time – A Beep scan time every second (useful to rubik’s cube players) – Capability … Read more

http://forums.qj.net/showthread.php?t=143462

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