Image provided by: GBAdev.orgPete Gunter submitted a small technical game demo over to the guys at GBAdev.org, who also provide the download.http://www.gbadev.org/
Eugene Esterly III let us know about a missing news item from last month and as there are hardly any Playstation 2 productions, we report about it now 🙂 (Better late than never). Here is what Eugene says:
Quake has been ported to the PS2. As for the latest binary release, it specs full speed graphics but no sound yet and for the moment only supports booting from host and usb mouse and keyboard support (no joypad).
Mic updated his recently fresh released GBA emulator Gebea. It’s now on release three and has these features:
2004-09-12CPU: Fixed HI/LS flag for some instructionsCPU: Fixed flags affected by Thumb MULCPU: Fixed flags affected by Thumb NEGCPU: Fixed flags affected by Thumb hi register instructionsCPU: Fixed Thumb LDSH Rd,[Rb,Ro]CPU: Fixed offset calculation for Thumb load/store with immediate offsetGUI: Added a ROM info dialog
Image provided by: GBAdev.orgEspagnol Pascal created his very own tetris version. Grab the game at GBAdev.orghttp://www.gbadev.org/
Martin Korth has updated his genious development/emulator tool to version 2. The program comes in three different flavours: free, light and commercial 🙂
9th September 2004 – version 2.0- webpage: just being moving to http://nocash.emubase.de, added xboo screenshot- xboo: updated standalone version, new up/download switches, header auto-fix- cartloader: redraws debug screen (if any) moved to new cartridge entrypoint- media: run-length compressed SAV/SNA files (simple, but better than nothing)- emudetail: allows reading from second wave ram bank (in diag cpu data cycles)- help: described newly discovered Halt behaviour (depends on IE AND IF only)- emudetail: allows low power HALT to pass through even if CPSR.I=SET or IME=0- emudetail: emulates CPU spsr bit4 being always set – even writing zero to it- internal: removed A22i pack_dest buffer (did allocate 256K – even if unused)- bugfix: re-fixed eeprom writes (crashed on new lifetime counters, bad ebx*8)- debug: now also supports memory breaks (thanks joe for giving the kick)- emudetail: prevents eeprom backup mirrors at addresses>10000000h (upper 4bit)- emudetail: emulates various bios prefetch even when not having bios rom-image- emudetail: emulates power-up bios prefetch even when booted bios intro- help: explained”SO During Inactivity”details, added note on SIODATA32- help: described flashcard write/erase/detection (thanks to jeff’s cartlib)- xboo: simplified pull-up ascii arts drawing in cable connection schematic- xboo: CAUTION: changed reset signal (if any) now also drags select+start low- xboo: automatically closes upload box on uploads only (not after downloads)- a22i: fixed bad crash on invalid parameters in”adrl”pseudo instructions- help: refined ascii arts for link plug/cable schematics (using underscores)- help: added gba sp power supply/headphones info in tech data and aux chapters- help: added gba sp case dimensions ascii arts picture in tech data chapter- gba sp: got old SP from marcel and replaced damaged oscillator- emudetail:emulates VCOUNT=99h on direct FLASH/ROM-cartridge start entrypoint- xboo: flashcard write and erase (erase phase simultaneously with cable upload)- xboo: flashcard skips writing/erasing blocks if old block did have same crc- xboo: flashcard highspeed 16MB/sec mechanism analyses remote/local checksums- xboo: flashcard upload rejected if missing or if too small for rom-image- xboo: flashcard upload automatically chosen if xboo image bigger than 256K- xboo: new utility function shows detected info (without downloading anything)- xboo: detects type/size/presence of remote flashcarts, flashbackup, srambackup
GBA Jpeg Viewer is a tool to display Jpeg pictures on your Gameboy Advance. Changes:
Version 3.0In Jpeg Packer:* Switched to jpeglib: Improved Jpeg Packing* Headers are automatically fixed with gbarm, now GBA Jpeg Viewer should work with all flashcarts* Rewrote Bilinear and Bicubic resize, now they are up to four times fasterIn Jpeg Viewer:* Slighlty Faster jpeg decoding* Can play bg music! It sounds crazy to me too, but so many peopole asked for this feature that I had to add it 🙂
Image provided by: woogalwoogal informed us about a new version of the gpQuake port. You can grab the new version from: Changes:
0.4Removed gamma bug, water bug. Enabled particles and gamma during game (brightness control and flashing effects). Timing fixed (added RTC from Mr.Spiv). Game will run at correct pace on all clockspeeds. FPS counter added. Mods supported (both .pak and loose file types). Autoexec.cfg and other config file loading. – Configuration is saved when quitting through quit. Game saving/loading (current buggy – saved game list will disappear at random). Initial demo playback disabled but operational (On main Quake demos cause a crash when starting game, but on some mods they work fine). – Playdemo command renamed to gpplaydemo for those that really want to see demos. Added launcher app – Clockspeed (133-256mhz). – Graphic detail. – FPS counter toggle. – Mods selector. – Turbo mode toggle Changed menu to support A,B,START. New keymapping: – L: , (default strafe left) – R: . (default strafe right) – L+R: K_INS (+unpress L,R) (default keyboard look) Full chatboard support (can be used in game, not just console). Fixed input when trying to start new game.
Image provided by: GuyfawkesGuyfawkes released a pack of games he started codin early 2003 – but never finished.So be warned, most games in this pack are not completely playable, but you still may have some fun playing them.http://www.gp32emu.com/
Roman informed PD Roms about new demos for the good old Nintendo 8-Bit system. There are 5 new demos uploaded to nesdev.parodius.com recently. In detail:GZS– Generator of sound signalsCopper Bars– A visual effect accomplished using a combination of multiple techniquesSMW Stomper– A demonstration of mid-frame vertical scroll adjustmentScanline– A test of emulator PPU accuracy (note that the final test’s text should NOT be readable).The Tao of 007– Official game of Project: Sachen.http://nesdev.parodius.com/
The GBA emulator called RascalBoy Advance just got updated to v1.2.8.3. You can download it from the website below.http://www.rascalboy.nzone.it/