Stravingo updated Secret Hordes to v0.2.
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Thanks to http://www.nintendomax.com/viewtopic.php?t=12092&f=19 for the news.
http://stravingo.over-blog.fr/article-secret-hordes-53583310.html
Stravingo updated Secret Hordes to v0.2.
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Thanks to http://www.nintendomax.com/viewtopic.php?t=12092&f=19 for the news.
http://stravingo.over-blog.fr/article-secret-hordes-53583310.html
[News text by Triforce/ds-scene.net] MeRAMAN released a Hanafuda game where you play Koi-Koi style against the CPU. In Koi-Koi style the player throws a card on the same suit card to capture them. The winner is the one who makes the special combination of several cards which is called a “Yaku”. NDS Koi Koi has a wifi ranking table built into it.
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Thanks to http://www.nintendomax.com/viewtopic.php?t=12104&f=19 and http://nagaokastation.com/?p=7461 for the news!
Mega Q*Bert is an unofficial sequel of Q*Bert for Sega Genesis.
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Features:
– 1 stage (6 levels)
– 2 control schemes
– 4 kinds of enemies + 1 kind of obstacles (killing block passable only by enemies, I put this only in 1-6 yet)
– FM music (made or remade with TFM Music Maker), PSG sounds
gpSP is a Gameboy Advance emulator originally written by Exophase and now ported to Symbian OS!
Release notes:
This is a small patch for the previous version, so no real need to update for Nokia users. However Samsung users might want to test this one 😉
Changes:
* Support for Samsung i8910
* Polished mainview
* fixed the common settings bug with AntSnesQt
* few other minor bugs fixes
Simply shows how much of your packet data quota you’ve used so far this month.
Retrogaming Times Monthly #74 is available. RTM is a retro magazine, sometimes with focus on homebrew things.
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Content of this issue:
ATTRACT MODE
* Press Fire To Begin
* Retrogaming NewsTHE RETROWORKS
* Abandoned But Not Forgotten: The ’80s CRPG
* Lunch With Tom Votava
* A Super ControversyTHE GAME REVIEW H.Q.
* Apple II Incider – Stellar 7
* Dual Perspective – Contra
* Mutated Output: Rituals Of Radio Shack’s ‘Lost Tribe’ Live On
* The Homebrew Sleuth: Yie Ar Kung-Fu
* Modern Retro – Bionic Commando (360/PS3)
* A Pixelated 21st Century!POWERING DOWN
* Arcade Memories – Q*Bert
* The Gaming Post
* Game Over
You are an archer who have to defend a castle from dragons. The game is still a WIP but the current version is playable.
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RockBot is supposed to become a multi-platform action game and borrows elements from Capcom’s Megaman.
Releases notes:
It is with pride, that we announce the beta 6 version. The new features are too many to be listed here, but we basically have now a complete stage with boss (still non-movable once we did not finished implementing the artificial inteligence for it), got weapon screens, sounds, music and pretty decent physics.
We created versions for Ubuntu 10.04 (the editor requires Qt 4.7.0), Linux (TGZ), Windows (finally with editor package), Playstation 2 and Nintendo DS.
RockBot is supposed to become a multi-platform action game and borrows elements from Capcom’s Megaman.
Releases notes:
It is with pride, that we announce the beta 6 version. The new features are too many to be listed here, but we basically have now a complete stage with boss (still non-movable once we did not finished implementing the artificial inteligence for it), got weapon screens, sounds, music and pretty decent phisics.
We created versions for Ubuntu 10.04 (the editor requires Qt 4.7.0), Linux (TGZ), Windows (finally with editor package), Playstation 2 and Nintendo DS.
Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.
Release notes:
Woopsi 0.99.2 is now out. Grab it from SourceForge, as usual:
http://www.sourceforge.com/projects/woopsi
The font system has had some minor changes made. I finally got around to ripping out the Font and MonoFont classes, as the PackedFont classes perform the same job with far more efficiency. They’ve been moved to the “extras†directory in the SVN repository in case anyone should ever need a reference for creating new font classes.
All of the monochrome fonts that ship as part of the library are now PackedFont1 classes instead of PackedFont16. This highlighted a bug in the bmp2font .NET program that is included in Woopsi’s “tools†directory – it was allocating relatively huge bitmaps for the font data instead of the tiny bitmaps that were really necessary. I’ve deleted the “CourierMono†font as it was an exact duplicate of the “Courier†font. The GlyphFont is a PackedFont16-based class instead of a Font-based class.
This changes have reduced Woopsi’s footprint quite significantly:
1.5MB from the size of the Woopsi library;
2MB from the sourcecode;
400K from the packedfont example ROM;
60K from the helloworld example ROM.
A big saving for very little work.Other changes include replacing the x, y, width and height members of the Gadget class with an instance of the Rect class (itself converted from a struct). A lot of the clipping work can now done be within the rect instance rather than throughout the codebase.
The FileListBox and FileRequester classes include a getPath() method that allows a developer to determine which directory the file requester is pointing at.
Fixes:
– Replaced clipping code in Gadget::clipRectToHierarchy() with call to new
Rect functions.
– PackedFont16::renderChar() aborts correctly if there is nothing to render
(Lakedaemon).
– Bitmap::getData(x, y) no longer declared inline (Lakedaemon).
– Renamed gunsuh15.bmp and gunsuhche15.bmp to gungsuh15.bmp and
gungsuhche15.bmp respectively.
– Deleted CourierMono as it was an exact duplicate of Courier.