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Snowflakes is a game where you roll a snow ball and try collect the snowflakes scattered around the field. Your goal in the end is nothing less but to roll a giant snow man! This version is slightly updated from the Drunkencoders 2007 Christmas compo, fixing few bugs and adding features like support for the DS Motion Card and an … Read more
http://forum.gbadev.org/viewtopic.php?t=14929
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Subleq DS is a mod of original subleq. Subleq consists of just one command “subtract and branch(jump) if negative or zero) Each subleq command consists of 3 words: a, b and c. a, b and c are memory addresses. If b – a is negative or zero, jump to c. Otherwise, go to the next command. The code IS in … Read more
http://forum.gbadev.org/viewtopic.php?t=14913
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While the spiders were moving around the forest, they got their webs completely tangled up… Try to move the bugs around and untangle the mess… Crossing lines are shown in white, untangled lines in green. Changes: – Added Sudden Death (arcade) mode for even more fun ! – Core CPU/ram optimisations – Pause button ! – Added version number to … Read more
http://www.xflib.net/index.php?topic=38.0
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DroidDraw is a graphical user interface (GUI) builder for the Android platform.
http://code.google.com/p/droiddraw/
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Android instrumentations are powerful tools for automating android applications and make a nice fit for automated acceptance testing. Positron provides an instrumentation and some support classes to help writing acceptance tests. It is provided as a jar that gets bundled with your application. Right now acceptance tests are written in junit. Support for running scripts from resources is planned…
http://code.google.com/p/android-positron/
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BIG 20 is a demo to celebrate the 20th Anniversary of the release of the B.I.G demo by TEX. Leave feedback here: http://www.pouet.net/prod.php?which=48882
http://sebonpsp.googlepages.com/big_20
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Box2D is a very easy to use 2D physics library with a growing set of features. Box2D got a lot of attention from the game Crayon Physics that showed the potential of the library. Unfortunately, it is not perfect for the DS, because it uses floating point math, which the DS’s CPUs don’t support. The DS version uses fixed point … Read more
http://blog.dev-scene.com/0xtob/
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What does it do? You can design scenes freely by drawing things with the stylus. Things can be solid, like ramps and floors, or dynamic, like balls or boxes. Like in The Incredible Machine, you can reset the scene, change it, and start the simulation again. It’s even more fun if you have a DS Motion, which can be used … Read more
http://blog.dev-scene.com/0xtob/
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Here is the final version of PSPSim the SamCoupe Emulator for PSP. SimCoupe emulates a SAM Coupe – an 8-bit, Z80-based home computer released in 1989 by Miles Gordon Technology. Changes: – Many optimizations to speed up the emulation in z80, video and sound emulation part. Many games are now fullspeed (50 fps) even at 222Mhz !! – Many new … Read more
http://zx81.zx81.free.fr/serendipity/index.php?/archives/280-PSPSIM-A-SamCoupe-Emulator-for-PSP-v1.2.1-speed.html
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The spanish speaking community presents an updated version of KOPBANPSP. It’s a kind of Sokoban game with plenty of levels.
http://beta.pesepe.com/story/kopbanpsp
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