Latest News

Beats Of Rage v0.06 (PSP Game Port)
SamuraiX has updated his port of Beats Of Rage for the PSP. Changes:Updates:-Finished Widescreen mode.-Updated font spacing for funky fonts.-Added Available Memory to PSP Options.-Added Sound Effects to Pause Screen.-Defaults to Widescreen Mode.-Defaults to 222Mhz since there is no slowdown.Fixes:-Crash from using in-game exit.http://forums.qj.net/showthread.php?t=40031 Read more about Beats Of Rage v0.06 (PSP Game Port)
GnGeo v0.6.10 (NeoGeo emu for GP2x)
A new version of the NeoGeo emulator GnGeo has been released. Changes:GP2X: Fix miexchng slowdownMemcard support (only one available, saved in ~/.gngeo/memcard)Unibios settings are now savedGP2X: Now, gngeo will create a gfx dump automaticaly if the selected rom is too largeto fit in memory. See README.GP2X for detailsGP2X: Add overclocking control. ie. --cpu_speed 266GP2X: Suppress --no-selector option. I replace it with --frontend=where command is the frontend that gngeo have to relaunch when it exit. By defaut --frontend=gngeo2x.gpe so that gngeo restart Selector at exitUpdate the romrc with some newer hacked romsGP2X: Sound is now complete in garou, last blade 2 etc.http://www.gp32spain.com/foros/showthread.php?t=28554 Read more about GnGeo v0.6.10 (NeoGeo emu for GP2x)
Xor (GBA Game)
Image provided by: MickXor is a re-make of an original game by Astral Software and Logotron. They entirely own all copyrights to the game design and mechanics. Xor has 15 increasingly challenging mazes to solve and those who succeed can have their names added to the Hall of Fame. The game is completely free and fully functional. It runs on hardware or emulators.Thanks to Mick himself for the news!http://www.gbagames.dsl.pipex.com/ Read more about Xor (GBA Game)
Rage2x Beta 4 (GP2x misc)
JyCet has released a new beta of his GnGeo frontend for the GP2x. Changse:beta4-fix little bug to display the first preview at rage2x launch-big optimisation of font display-add option to choose a GUI speed (LEFT || RIGHT)-change key to swap windows to SELECT-change gfx mode to 16bits for a better preview diplay (thk to paeryn for his SDL lib)-fix LIST.DAT by antidark (thk to him)-add all preview by antidark (thk to him too :)) (around of 3.6MB;))-add external configuration file (rage2x.cfg) you can look inside;)-add option auto reload of GUI (/! ONLY FOR THE NEXT NEW GNGEO /!)-add option CPU speed (/! ONLY FOR THE NEXT NEW GNGEO /!) -you can change the roms folder in rage2x.cfg-add a second roms folder (priority is romspath1>romspath2)-add raster option (use for super side kick game scrolling)-rename file LIST.DAT to RAGE2X.DAT-started to enter additional information in DAT file (you're welcome to complete it and share you're work :))-correct (i hope) the uncompatibility with gp2x-cramfs (but gpe size is bigger now)-add option to see or not additional game information-remove FPS count in upper leftAs this is posted in the GP32x.com's beta-test webboard section, you need to be registered to get access.http://www.gp32x.com/board/index.php?showtopic=26007 Read more about Rage2x Beta 4 (GP2x misc)
Super Mario War v1.10r6 (PS2 Game Port)
evilo has updated his port of the multiplayer game"Super Mario War". Release notes:As promised, a little update to add a great feature : Multitap support thanks to the work of Drakonite on the SDL library (as well as others little fixes to the driver, but that should be however not visible). Also, I saw a lot of complains about the outdated version on which the PS2 port is based, but all I can say is : don't discourage people, and try to enjoy this version anyway(that was initially a try for the PS2 SDL library) while waiting for a fresh new port based on the version 1.6 !http://forums.ps2dev.org/viewtopic.php?t=5029 Read more about Super Mario War v1.10r6 (PS2 Game Port)