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PocketSPC v0.5 (SNES sound chip emu for NDS)
PocketSPC is a SNES sound chip emulator for the Nintendo DS. The SPC700 is capable of 8 channel stereo playback at 32,000Hz with ADSR envelope support per voice, and an 8 tap FIR filter. Currently all 8 channels are emulated in stereo, with full ADSR support. Changes:Fixed some somewhat major bugs, one in particular that gets rid of a ton of sample errors. Also fixes a bug with loading some SPC's that caused them to not work. End result is this version sounds much better than the previous version.http://pocketspc.pocketheaven.com/ Read more about PocketSPC v0.5 (SNES sound chip emu for NDS)
GP32 MAME v1.4 (Arcade emu for GP32)
Franxis improved his MAME port for the GP32 a lot. The source-code and a binary are available from it's official page. The changes are:Support for 11 Gottlieb/Mylstar games (mclassic.fxe): Q*Bert (US) (qbert), Q*Bert (Japan) (qbertjp), Q*Bert Qubes (qbertqub), FHMC Q*Bert (sqbert), Curve Ball (curvebal), Krull (krull), Mad Planets (mplanets), M.A.C.H. 3 (mach3), Reactor (reactor), Three Stooges (3stooges), Us vs. Them (usvsthem)TheGrimReaper: Support for 7 Sega Vector G-80 games (msega.fxe): Eliminator (2 Players) (elim2), Eliminator (4 Players) (elim4), Space Fury (revision C) (spacfury), Space Fury (revision A) (spacfura), Star Trek (startrek), Tac/Scan (tacscan), Zektor (zektor)Save emulator configuration correctedPaths changed: gp:gpmmmamegp32roms ->Here should be the ROMsgp:gpmmmamegp32cfg ->Configuration filesgp:gpmmmamegp32joy ->Analog Joystick settingsVideo output function optimizedVideo frame limiter improvedCuadruple video buffer instead of doubleCompiled with DevKitARM r14The frontend is not available yet... Help needed, see source code: gp32_frontend.chttp://www.talfi.net/gp32_franxis/ Read more about GP32 MAME v1.4 (Arcade emu for GP32)
PSP Pacman v1.1 (PSP Game)
Team Discordia have released an update of PSPacman game for the PSP. Updates are :Added analog stick supportAdded free life every 10,000 pointsFixed bug where ghosts would stay blue after you beat a level.Fixed collision detection bug where you would die from ghosts when they werent even touching youAdded a fruit you can eat that appears randomly throughout each level, it is worth 500 pointsAdded a PAUSE feature, when you press start button. Also when game is paused it will say Press X to quit this will take you back to title screen.Ghosts now FLASH to white and blue before they turn back to normalAdded EBOOT.PBP for version 1.0 users!http://www.teamdiscordia.com/games.html Read more about PSP Pacman v1.1 (PSP Game)
PSP Chess v0.29 (PSP Game)
cwbowron has updates his Chess game for the PSP. Chages are :moves print use modified put char from sdk to display using lower and uppercasenew feature for beginner players (and others):option: hilite checks - default off - shows the threatenings piece(s) when in check. (red mask)option: show available - default off - shows the possible moves for the piece under the cursor or the selected start piece. (green mask)option: show threats - default off - hilite pieces that are currently under threat (blue mask)http://forums.ps2dev.org/viewtopic.php?t=1760 Read more about PSP Chess v0.29 (PSP Game)
NeoCD PSP v0.5u4 (NeoGeoCD Emu for the PSP)
Smiths has released an updated version of YoYo's NeoGeoCD emulator for the PSP. Changes he made are :Added separate-key rapid-fire support (read below)Added cute Battery Meter to menusCleaned up menu browsing minutelyGoes without saying:"No P$PUpdate$ posting por favor"Thanks to wraggster for the news.http://www.dcemu.co.uk/vbulletin/showthread.php?t=8312.com Read more about NeoCD PSP v0.5u4 (NeoGeoCD Emu for the PSP)