News

AmplituDS v4 (NDS Game)

Two new stages for AmplituDS are now available. AmplituDS is based on the gameplay of Amplitude for the PlayStation 2.

Release notes:

Yes, that’s right. Two people have been hard at work to give you two new stages to play with, alongside the three new ones AmplituDS v4 already brought! So that brings up the total to…… umm…. count the one …. FIVE new stages for the fourth version of AmplituDS. Awesome.

By · 0 comments
Quake Wii GX v0.2 (Wii Game Port)

A port of id Software’s Quake to the Nintendo Wii, based upon the Gamecube port.

Changes:

– Shouldn’t freeze – ever.
– Pressing 1 (or Z in the gamecube controller) shows scores
– Power button now works (forgot about it :P)
– Model bounding box fixes (no more dissapearing models)
– HBC-ready
– Command line easy to manage – still needs a frontend for the end user, though.

Thanks to www.tehskeen.com for the news.

By · 0 comments
Wii Solitaire v0.3 (Wii Game)

Wii Solitaire is a very simple solitaire game which makes use of the Wiimote. This game is still a work in progress.

Changes:

Major Game-play Changes
– Card-Based Selection
– Vertical Card Adjustment

Minor Changes
– Finished Core Menu
– GRRLIB 16:9 Support
– Properly Scaled Cards and New Table

By · 0 comments
Sabacc Basics (WIP) (PSP Game)

Sabacc is a card game of luck known throughout the galaxy in the Star Wars universe.

Release notes:

For the Star Wars fans, a PSP version of Sabacc, still in progress, however. It took me about a year to get it to this playable point, as I only get about 2 hours a week to work on it.

I know there’s some bugs:
– The biggie: It will crash after a few rounds. This is actually caused by a call to strlen at some point, each time from somewhere else in the program. Therefore, it’s pretty much random. I haven’t had too much time to analyze libc.
– When starting a new round, the text in the middle of the screen which tells you the selected card is not updated.
– Probably other stuff I can’t think of right now.

Other issues:
– There’s no artwork for the face cards, so all you’ll see is the name of the card. Volunteers welcome.
– Menu lacks help. Up/Down to select. X to confirm.

By · 0 comments
Simple Dev Studio for GP2x v0.7b (GP2x misc)

Simple Dev Studio is a very small IDE for GP2x SDK (0,3 mb) for those who want to make small applications without the need of a +500 mb Visual Studio install. The IDE itself contains and needs only the official GP2x SDK and additional SDL libs or minimal libs to work.

Changes:

– GP2X Help Button [ GP2x Icon on left ] has got 3 links which redirects you to excellent tutorials about gp2x / sdl / c++ programming
– Nasty timer “bug” about “working too hard” is turned off
– Added New Setup App to auto-setup your ide with sdk
– Corrected few small bugs..
– And finally SDK [ GP2x and Win32 ] is binded with SimpleDevStudio IDE

By · 0 comments
VN Hentai Game Engine v0.2 (NDS Application)

A visual novel game engine by tommybomb.

Release Notes:

I have been working on this game for some time now, as I planned to make a hentai visual novel game it turned to something else. I am now trying to make the engine of this game open source so others can make their visual novel games. I just happen to make mine a hentai VN with a mini game involved so it does not get so boring. I have decided to wait before I actually start game to get kicked off as i plan to remake the interface, buttons, sprites, backgrounds, etc. before that happens. For now I just want to complete the engine

By · 0 comments
brainfuckDS v1.0 (NDS Application)

brainfuckDS by chuckstudios is an interpreter of the brainfuck esoteric programming language.

Features:

– Implements 7 of the 8 brainfuck commands (“,”, the input operator, is disabled due to the lack of a keyboard)
– Uses 30,000 8-bit cells (the original implementation, and the most common)
– DLDI compatible
– File browser, so your programs can be anywhere on the card

By · 0 comments
mirCronometro v1.0 (PSP Application)

A chronometer watch application for Playstation Portable by fendergc.

Features:

– Very accurate (counts till nanoseconds) thanks to the reading of CPU clock
– Capability to put it in pause, reassuming from where it was stopped
– It evaluates best time, worst time and middle time
– A Beep scan time every second (useful to rubik’s cube players)
– Capability to learn up to five best times
– capability to execute it also in standby mode, with max accuracy
– CPU is set to 111/111 to saveup battery life
– Limit time is of one hour

By · 0 comments