News

Xyds v0.1 (Xy-Mini emu for NDS)

zzo38computer released the first invented Xy-Mini emulator.

Release notes:

Xyds is a XY-MINI emulator running on Nintendo DS. You have to copy the .XYM file into the .NDS file at the position saying “THEXYMINIFILEYOUWANTTOEMULATEGOESHERE”, including overwriting this text.

Please tell me if you notice any mistakes, or any other comment of it, please.

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Woopsi v0.35 (NDS misc)

Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.

Release notes:

Version 0.35 is now out. Changes are listed below. The most significant changes this time around include the addition of a keyboard gadget for text input, cursor support in the TextBox gadget and re-written VBL integration to use a much simpler timer gadget for VBL-based code.

I’ve attached a screenshot of the keyboard. It has shift, caps lock and control modifier keys, and the full 7-bit ASCII set of symbols (ie. a fairly standard American keyboard layout).

There are two new example projects. One illustrates how to use the new timer, whilst the other shows how to use the keyboard.

– Fixes:
– Renamed “Textbox” to “TextBox”.
– Corrected case of “PackedFontBase.h” include in “packedfontbase.cpp” (thanks Gattman, bug 2101099).
– Removed offcolour pixels from around @ symbol in sysfont bitmap.
– Moved @ symbol in tinyfont.bmp to correct ASCII location.
– SkinnedWindows move to front when clicked.
– Renamed TextBox::TextPositionXXX to TextAlignmentXXX, along with all related functions and similar in MultiLineTextBox and ScrollingTextBox.
– TextBox::addText() was allocating one byte too many when concatenating strings.
– Renamed addText() to appendText() in TextBox, MultiLineTextBox and ScrollingTextBox classes.
– Text::wrap() correctly wraps text rows with no break points.
– Fixed const-correctness of some Font (and subclass) methods.

– New Features:
– Button has different appearance when disabled.
– CheckBox has different appearance when disabled.
– ContextMenuItem has different appearance when disabled.
– CycleButton has different appearance when disabled.
– RadioButton has different appearance when disabled.
– Added WoopsiKeyboard gadget.
– Added all missing 7-bit ASCII glyphs to sysfont.
– Added keyboard example.
– Added TextBox::appendText(char).
– Added TextBox::setText(char).
– Added MultiLineTextBox::appendText(char).
– Added MultiLineTextBox::setText(char).
– Added ScrollingTextBox::addText(char).
– Added ScrollingTextBox::setText(char).
– Added WoopsiTimer gadget.
– Woopsi::registerForVBL() and Woopsi::unregisterFromVBL() now only work with timers; all VBL code now is handled with timer gadgets.
– Removed EVENT_VBL event.
– Removed Gadget::vbl().
– AnimButton automatically animates as it has as built-in timer gadget.
– Added missing glyphs to tinyfont.bmp.
– Added timer example.
– Added cursor functionality to TextBox.
– Added GraphicsPort::drawFilledXORRect().
– Added GraphicsPort::drawLine() and associated clipping functions.
– Added WoopsiString class and replaced string handling code in TextBox.
– Added Label gadget as a base class for TextBox and Button; can be used as a read-only, borderless text display gadget.
– Text inherits from WoopsiString class.
– Added MultiLineTextBox::removeText() methods.
– TextBox border bevelled both out and in.

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Jazzier Suite v1.0 (NDS Application)

An application for musicians by Gaz.

Release notes:

Jazzier Suite, is a new project I am working on for the Nintendo DS. The program will aid musicians in improving their ability to recognise pitch, read music and to stabilise timing, as not to speed up or slow down whilst playing songs. There will also be a number of tools implemented to help aid in composition and performance. Some of these have already been implemented in the first release, such as, the delay calculator and tap tempo features on the metronome.

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Wiiero v1.0 (Wii Game)

Wiiero by BScrk is a Liero clone specially developed for Nintendo Wii.

Changes:

– Wiiero version: Release 1
– First Wii release
– “How To Play” & “About” menu added
– Resolution support (PC)
– Some little fixes

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WiiTCPLoadGUI v0.02 (Wii misc)

With WiiTCPLoadGUI we can easily make connection with Homebrew/TCPLoader Channel and stream binary files, it’s write in c++ using Qt4 library, supported platforms: Windows 32bit/64bit (64bit future), Linux x86/x86_64 and MacOSX x86.

Changes:

This version support threads, have better interface and fixes in algorithm.

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Wii Quizz v1.3.5 (Wii Game)

CashMan’s Productions updated their Quiz game for the Nintendo Wii.

Changes:

Adding a menu by pressing the pause button HOME.

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PSP Pandora Deluxe v2.3 (PSP Application misc)

DJB has updated Pandora Deluxe to v2.2. This application automates the process of making a magic memory stick for your Pandora into a very easy and noob friendly process.

Changes:

– Fixed problem with 1.50 Kernel Addon selection.
– Added the following Support Tools:
Hellcat’s Recovery Flasher 1.32 (Pandora)
AutoStartPRX 5 (XMB)
CPU-Modulator 0.20 (XMB)
CW Cheat 0.2.2 Rev D (XMB)

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AFKIM v3.3.7 (PSP Application)

Here is a new release of AFKIM (Away From the Keyboard Instant Messenger), the instant messaging application for PSP written by Danzel and improved by ZX-81.

Release notes:

Here is a new release of AFKIM (Away From the Keyboard Instant Messenger), the instant messaging application for PSP written by Danzel !
(see http://localhost.geek.nz/)

The server im.bitlbee.org is down and it doesn’t appear even in DNS. Unfortunately it is the default Bitlbee server used by afkim and there is no way to create a new account using afkim in any other Bitlbee server.
(You have to do it by yourself using any IRC client).

In this new version of afkim you can specify in afkim.cfg file the public Bitlbee server / port you want to connect to. The afkim.cfg file try now to connect you to im.codemonkey.be when using a new account (you have to rename or remove the bitlbee.cfg file first).

Special thanks to BLacKyyy* for his feedback on im.bitlbee.org server issue.

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Abduction (Beta 2) (GP2x Game)

kevcal released his shooter game Abduction.

Release notes:

Well I started this well over a year ago and had 6 months off due to work commitments.. (still ongoing).
Thought I’d never release it, but here it is – hopefully it’s enjoyable for a quick blast (20 Levels).

I’ve taken Eugene Jarvis’s arcade games as inspiration, so expect some very frenetic blasting in later levels.

I’m sure improvements can be made – I have ideas to take the project further but they’ll have to wait for another time.

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