Lua is a powerful light-weight programming language designed for extending applications. The Lua-Player port for the PSP has been updated.http://forums.ps2dev.org/viewtopic.php?t=2682&start=30
SnesPSP is a new SNES emulator for the PSP made by Thunder, Yoyo and Laxer. It is based on two various SNES emulator ports and already comes with a giant list of features:
5 Rendering mode:
Mode0 : Optimized Snes9x,
Mode1 : Original Snes9x
Mode2 : Hardware accelerated (using PSP’s GU)
Mode3 : Adaptive rendering Mode 2 + Mode 1 (default)
Mode4 : Adaptive rendering Mode 2 + Mode 0 – Yes you read well, this version support nearly all the graphics effects of the Snes accelerated with PSP hardware. – Except : offset mode&mode 7.Priority and blending are fully emulated. – For the moment a few graphic glitches remain, we did our best for the moment in our knowledge. Please understand. Zipped ROM support. IPS patch file (have to be the same name as game with .IPS extension : SOE.ZIP =>SOE.IPS) Compressed Savestate with small screenshot. Auto save of SRAM on game change, exit&Snes reset so you should never lose them ;-). Autoskip. Gamma correction. VSync support. SDD1 encrypted roms (Star Ocean, Street Fight Alpha 2,…) SA1 (slow), SuperFX (slow), C4, DSP1 support. Multiple sound frequencies : 22Khz, 32Khz, 44Khz. Multiple stretching mode with or without smoothing Detailed Battery informations. 222,266&333Mhz PSP frequency. Snapshot based Icon per game. Take a snapshot while ingame (using GUI)&then you’ll have it in file browser.
The emulator has a splash screen that user MUST read to be able to play the games. The reason is pretty easy: Some PSP sites are changing the NFO / ReadMe files to promote this as THEIR stuff.
Image provided by: DoxDox has released an update version to his #1 winning game from PDRC #3.33 (sharing first place with Widdy’s Beer Belly Bill 2). It fixes a problem with sprites. Thanks to Dox for the news.http://www.slanina.pl/subm.html
Image provided by: qlfecvqlfecv has released an massive improved version of Sudoku for the PSP. Sudoku is a puzzle game where the aim of the puzzle is to enter a numeral from 1 through 9 in each cell of a grid, most frequently a 9? grid made up of 3? subgrids (called”regions”), starting with various numerals given in some cells (the”givens”). Each row, column and region must contain only one instance of each numeral.http://www.dcemu.co.uk/vbulletin/showthread.php?t=8577
Image provided by: WiddyWiddy has also released an updated version of his PDRC #3.33 winning entry”Beer Belly Bill 2″. You can grab the latest release from his page and also check out Widdy’s other GBA work.http://www.widdy.de/gba.html
digitaljez has updated his PDRC #3.33 competition entry”Mr. Catflap”. This was sent to me a while ago, but the judging was still in progress. As the judging is now over, here is the updated entry.http://www.pdroms.de/file_details.php?fn=2531
The results are out! Judging was done by Kedo (GP32 Coder: Xump, BattleShips) and EvilDragon/GP32x. Kedo took over my job as I had to work more than expected, thanks! The competition would have had only one prize, but as I am having a good day today, we give out TWO prizes.Evildragon’s votes:
1. Beer Belly Bill 22. SubMission3. Lost Temple of Ra4. GPDigger5. LightsOut6. Time Invaders7. Mr. CatFlap8. Chopper9. Adjustris10. Jumping Jim11. Hover Bovver12. SubAttack13. Snake3D14. TetMan
Kedo’s votes:
1 SubMission by Tomasz2 Beer Belly Bill 2 by Widdy3 Jumping Jim by Alekmaul4 Adjustris by tbsp5 Lightsout by Lupin6 GP Digger by Aoyama7 Chopper by Jum8 Lost Temple Of RA (ISO) by blastar9 Subattack by The Black Frog10 Tetman v0.02 by Kaneda11 Time Invaders v0.02 by Haroldo12 Hover Bovver by Neil Balmer13 Mr Catflap by digitaljez14 Snake 3D by Fonzie
That means: The prize winning entries are”Beer Belly Bill 2″and”SubMission”. The winners will be informed by myself right after I made this posting :)Thanks to everyone who submitted an entry. This was the last competition held by PDRoms for a long while now.You can download the entries from:http://www.pdroms.de/database/files/compos/pdrc3_33_submissions/The entries page is here:http://www.pdroms.de/pdrc3_33-submissions.php
Syn-Z updated his Megadrive/Genesis emulator for the PSP.
This PSP program is a Maze Generator routine written in a few lines. The readme says:
Yes folks, this is the world’s smallest and simplest maze generator. The algorithm is only 3-5 lines of code! I originally invented the algorithm when I was in elementary school and I thought maybe someone out there can appreciate how simple algorithms can actually create complex patterns. Think of it as fractal for mazes or mandelbrot for mazes, where a simple formula can generate complex patterns.
Note that the font affects the look of the maze, so get a font that has slashes that extends to the corners. The default PSP one leaves gaps. Tilt your PSP slightly for common viewing angle. Re-runthe program for another maze. Source is included.
Image provided by: attendoTwird is the first attempt of attendo to write a game for the Atari 2600. It’s about 22% finished. Thanks to Eugene Esterly III for the news.