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The Minigame Project v1.5f (GP32 Fenix Games)
Quiest has updated"The Minigame Project". It's a collection of plenty of minigames made in Fenix. Four new games come with this release:Fruity GuyCannonball PaddlerSpace BallBubbles32Changes compared to the previous version:Overall:New icon for the fxeChanged splash screenAdded pause function to all minigames, except for Tunnel (because it is not made by me) and Target Slide (doesn`t need to pause)Menu:Changed backgroundRearranged the menu pictures, so no empty pics get showedAutosave option: There is an option to turn autosave on/off to save writecycles of your smc.Manual saving: Press START at the menu to save all new scores if you have the autosave option switched to"off".New icon for Marios Combo Bounce.Bloody Bumblebee:Spike Indikator: There is now a little arrow that shows where a spike will pop out.Mini Slug:Balance change: Time bonus changed again to appear more often...Changed background music because the file was to big.Extender:Different hud: Text is now vertical, and the time display has moved to the top of the screen.There is now a counter that shows how big the last combo was.The blue bonus items have been removed for now to have a little speed increase.Tslide:Fixed the bug that made the slide sliding in weird directions when aiming at certain anglesShmupsterThe enemies can be slower.The game starts with for enemies onscreen.Removed the red bonus dots to gain speed.http://www.gp32x.com/board/index.php?act=ST&f=1&t=21465 Read more about The Minigame Project v1.5f (GP32 Fenix Games)
Jitter (23-10-2005) (A2600 Game)
seemo has updated his game"Jitter. Concept: There's a matrix of symbols, and you have to move the joystick or press fire, according to the current symbol (colored with red). If you do the right action, you'll skip to the next symbol in the matrix, until the matrix is over or an empty cell is encountered : when this happens, you get a score based on the length of the sequence you completed. (for more details, see attached instructions). Changes:'animated' symbolspause between sequences is longer for fragment/so far modeshttp://www.atariage.com/forums/index.php?showtopic=75453 Read more about Jitter (23-10-2005) (A2600 Game)
GestureDS (NDS Techdemo)
Release notes:Hi all, this is my first NDS program, and it's just a"preview"of a handwriting recognition library I'm writing (using something like grafitti), it was only a few hours of programming, but I hope you like it: it's a library to recognize gestures done with the stylus, for now, only absolutes directions (UP, DOWN, LEFT, RIGHT), but adding others is easy... The code will be up soon, just have to clean it a bit.http://forum.gbadev.org/viewtopic.php?t=7269 Read more about GestureDS (NDS Techdemo)