Latest News

Edge GP2x Article (GP2x misc)
The recent issue of the videogaming magazineEdgeis featuring an article about the GP2x. It's not that proper written and contains some half truths, but it's still interesting. A guy called"Planet_M"has uploaded a scan to an free image hosting service. It can be found here:http://img427.imageshack.us/img427/9306/gp2xsml5pd.th.jpg Read more about Edge GP2x Article (GP2x misc)
Space Invasion v0.50 (GP2x Game)
Image provided by: Andrew WilliamsAndrew Williams in the house again! This is his fourth game for the GP2x called"Space Invasion". As you can see at the screenshot, it's a Space Invader clone. Other notes:More of a tribute than a clone. Instructions: kill the aliens, save the planet etc. Read the readme.html file for details. (Please note this was briefly uploaded without the graphics and sound files - sorry about that!)http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,27,1049 Read more about Space Invasion v0.50 (GP2x Game)
Duckhunt v0.02a (PS2 Game)
Drakonite has updated his Duckhunt game! Here are the release notes:Thursday, 22 December 2005With 130 downloads in about 2 and a half days, I suppose there are at least a couple people out there that want to play duckhunt, though I haven't heard many comments back from people who have tried it. I've just uploaded an update to duckhunt. I didn't work on it as much as I was planning to this week, however since the christmas season is upon us and I doubt I"ll have time to get any noticable changes done over the weekend I decided to go ahead and post the few changes that have been made. One of the major changes is in the ducks' behavior. Instead of the set path I had hacked together to get the first preview release done, they are now flying eradically around the screen and are much harder to hit! I was well aware that it was rather strict on how close you had to be to score a hit. I've loosed up the strictness a little bit so it's now about the same as the original duckhunt. Another noticable change is the inclusion of a shot indicator -- when you fire and miss there is a small animation showing where you had shot at. I had a couple requests for this and I was wondering it myself, but the original didn't have it and I'm not sure if I like it... so I'd like to hear feedback. Plenty of other changes though I doubt any of them will be noticable. Enjoyhttp://makeshift.halifrag.com/index.php?option=content&task=view&id=17 Read more about Duckhunt v0.02a (PS2 Game)
SDL Test Program (GP2x misc)
Release notes:This is a little program that I originally wrote to test out some of the SDL functions and extra Libraries such as SDL_TTF, SDL_Image, SDL_Mixer to see if they are working correctly with my dev setup.No idea if it will be of any use to people but it makes a nice little first program to compile and test your dev setup and also to maybe learn how to setup a program to run on the GP2X and PC. I will add this to my GP2X User Guide on the next update.http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,46,1047 Read more about SDL Test Program (GP2x misc)
Cocytech (GBA Games)
Image provided by: Ghost LeinadGhost Leinad has released another version of his multi-game collection Cocytech. Here are the release notes:this is a little file about the games about the intro... seems to be fine, (little artifacts every once in a while) ++++++++++ there's a welcome screen at the beginning, but show nothing else than squares, just press A or START ++++++++++ then is another welcome screen :P press A ++++++++++ about the menu...it works fine, I have to add the images for the games 5&6, though. you can move between games with LEFT&RIGHT and choose the game with A or START ++++++++++ about"CUADRADO MAGICO"(1st game) you can choose where to put the number with the PAD, and stamp the number with A first, you'll see a screen saying" Read more about Cocytech (GBA Games)
O-Type (GBA Game)
calimero06 is working on a classic 2D side shooter in the style of R-Type. At the moment there are 2 different enemies, an endless level and two different weapons (B button to swap) with 6 levels of powerups. Don't expect a great playability yet. The ingame music and sound were taken from various sources. This game has NOT been tested on real hardware yet.http://forum.gbadev.org/viewtopic.php?t=7845 Read more about O-Type (GBA Game)