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Two new stages for AmplituDS are now available. AmplituDS is based on the gameplay of Amplitude for the PlayStation 2. Release notes: Yes, that’s right. Two people have been hard at work to give you two new stages to play with, alongside the three new ones AmplituDS v4 already brought! So that brings up the total to…… umm…. count the … Read more
http://amplituds.drunkencoders.com/
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Added Aug 10, 2008, Under:
Wii
txt-read is a simple app for viewing text files. Changes: Fixed bug where some lines will be missed off the end of files meeting specific requirements Thanks to www.tehskeen.com for the news.
http://wiibrew.org/wiki/Homebrew_apps/txt-read
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Added Aug 10, 2008, Under:
Wii
A port of id Software’s Quake to the Nintendo Wii, based upon the Gamecube port. Changes: – Shouldn’t freeze – ever. – Pressing 1 (or Z in the gamecube controller) shows scores – Power button now works (forgot about it :P) – Model bounding box fixes (no more dissapearing models) – HBC-ready – Command line easy to manage – still … Read more
http://www.tehskeen.com/forums/showpost.php?p=37442&postcount=259
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Added Aug 10, 2008, Under:
Wii
Wii Solitaire is a very simple solitaire game which makes use of the Wiimote. This game is still a work in progress. Changes: Major Game-play Changes – Card-Based Selection – Vertical Card Adjustment Minor Changes – Finished Core Menu – GRRLIB 16:9 Support – Properly Scaled Cards and New Table
http://wiibrew.org/wiki/Homebrew_apps/Wii_Solitaire
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Sabacc is a card game of luck known throughout the galaxy in the Star Wars universe. Release notes: For the Star Wars fans, a PSP version of Sabacc, still in progress, however. It took me about a year to get it to this playable point, as I only get about 2 hours a week to work on it. I know … Read more
http://forums.qj.net/showthread.php?t=143471
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Added Aug 10, 2008, Under:
GP2x
Simple Dev Studio is a very small IDE for GP2x SDK (0,3 mb) for those who want to make small applications without the need of a +500 mb Visual Studio install. The IDE itself contains and needs only the official GP2x SDK and additional SDL libs or minimal libs to work. Changes: – GP2X Help Button [ GP2x Icon on … Read more
http://www.gp32x.com/board/index.php?showtopic=43502
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Pong for Playstation Portable by J3r3mie.
http://www.j3r3miedev.blogspot.com/
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A visual novel game engine by tommybomb. Release Notes: I have been working on this game for some time now, as I planned to make a hentai visual novel game it turned to something else. I am now trying to make the engine of this game open source so others can make their visual novel games. I just happen to … Read more
http://forum.palib.info/index.php?topic=5415.0
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brainfuckDS by chuckstudios is an interpreter of the brainfuck esoteric programming language. Features: – Implements 7 of the 8 brainfuck commands (“,”, the input operator, is disabled due to the lack of a keyboard) – Uses 30,000 8-bit cells (the original implementation, and the most common) – DLDI compatible – File browser, so your programs can be anywhere on the … Read more
http://forum.gbadev.org/viewtopic.php?t=15928
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A chronometer watch application for Playstation Portable by fendergc. Features: – Very accurate (counts till nanoseconds) thanks to the reading of CPU clock – Capability to put it in pause, reassuming from where it was stopped – It evaluates best time, worst time and middle time – A Beep scan time every second (useful to rubik’s cube players) – Capability … Read more
http://forums.qj.net/showthread.php?t=143462
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