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Metroid v1.0 (Android Application)

Metroid is an Android itinerary planning application meant to help users with public transportation systems worldwide.

Further release notes:

Our ambition is to make Metroid, a must have for Android users traveling around the globe. We are committed to support as many cities as possible. Metroid has been designed with extensibility in mind. It is able to support any public transportation system provided that the right map is available.

Metroid is based on maps. A map encapsulates all data about a city : transportation lines, frequency, stops… Metroid maps are based on a very simple text based format. The map data will be mainly contributed by the community. A special utility has been created to turn the map data into a compact and efficient format to be transfered and used on android devices. Based on that open approach, virtually every city in the world will be supported. At the moment 7 cities are supported : Paris,San Francisco,Milan, Washington and Atlanta. Many more to come.

http://code.google.com/p/metroid/

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Android On the Spot v0.1 (Android Application)

Android On the Spot is a family of Android modules that can provide locations (restaurants, retail locations, entertainment destinations, schools, etc.) with the ability to quickly, easily and securely deploy Android applications relevant to their visiting clientèle. It’s all as easy as taking a picture.

This is where QR code comes in. Emerging mobile systems are already making use of QR code and other visual code formats. They are a perfect way to exchange information in situations where network packets are not viable, though so far their potential has not been fully realized. By serializing Intents and encoding them in QR code, we can use QR codes in many other interesting ways.

http://code.google.com/p/androidonthespot/

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SDL-Port (Wii misc)

Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games.

Release notes from Mindcry:

I started to port SDL to the Wii only to see that the guys at devkitpro already had a partially working GC version. I just played around with it here and there. The code for sdl sound i borrowed somewhere from the SDL mailinglist, unfortunately it isn’t working properly. I havn’t yet found the time to play around with sound, i just hoped it would work 😛

Thanks to http://www.dcemu.co.uk for the news.

http://game-designer.net/wii

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