Derek Evans released an updated version of his 3D engine for GBA. Check it out at:http://www.theteahouse.com.au/gba/ Read more
Latest News
rlyeh released a public version of his Colecovision emulator for GP32. Here are the release notes:- full working savestates and loadstates- full working virtual numeric keyboard- fixed a strange bug related to SMC health. No more clusters lost :-)- improved speed when grabing snapshots (PNG format)- improved compatibility with some odd games (like"Bump 'n Jump")- new ability at choosing ColecoVision boot up bios- new ability to stretch screen (full screen, 1.25:1.25)- new adjustable autofire for A and B buttons- new cool icon (thx Antiriad!)- new fast fileselector (able to scan some hundred zipped roms per minute)- new screen stretching support- new sound core from MAME but fixed noise channel- new user interface (fSMS32 style)What's lacking:- improving noise channel accuracy a little more- adding more missing options- fixing known bugs as usual :-)- slowing the gameplay a bit?- Adam computer support maybe?http://www.emulnation.info/retrodev/ Read more
Mike/Gamefreax is sending the promised prizes from the PDRoms Coding Competition to their winners today. Thanks again to Gamefreax for their support!http://www.gamefreax.de/ Read more
GP32Spain having a new game on their page. I can't describe the game well right now, but when you see the screenshot you know what it is about.http://www.gp32spain.com/ Read more
Another game which has been sent to GBAdev is Paradise Road by Phil Stroffolino.http://www.gbadev.org/ Read more
Johnny North send this latest game to the guys it GBAdev.org. It's, as the names allready tells us, a multiplayer pong game.I originally created this multiplayer pong game as a test where I could isolate multiplayer code in the simplest possible game. I intended to release the source code to get feed back from the community on how to work out the problems. Seems as though there's not much interest in the subject though and I was able to work out most of my problems along the way so far. So there you have it, the most basic possible 2 player pong game.This is just a rough demo at the moment, but I thought I'd release it in case anyone has interest in the subject or game. Some time in December I'll make a final release including better menus, sound and source.http://www.gbadev.org/ Read more
Another"Third Creation"coding compo for Playstation 2 is over. This time there were three submissions: Explorations by Adresd, Save of the VU by Jar&Christro by Raizor.http://www.thethirdcreation.net Read more
This information is only of interest for people who parcipated in the PDRoms Coding Competition. If you did not parcipate please ignore the lines below...* The GP32 T-Shirts are _all_ sent to their winners. Don't forget to send a mail if you won a shirt and it reached you! I want to be sure everyone will receive his prize!* The Lik-Sang coupons are booked up on your accounts (all).* E-Mail to GBAX is written to send out items they promised to their winners (No response from GBAX yet since a week)* 2 E-Mail's to GAMEFREAX are written to send out items they promised to their winners (No response yet!!!, also around over a week)* Coupons for Success-HK are in progress! FOR THOSE WHO DID NOT ANSWERED ON MY EMAIL YET PLEASE RESPONE AS YOU SLOW DONE THE PROGRESS FOR THE OTHERS! (I don't mention any names here, I guess you know who you are)* People who allready received the money andconfirmed back (Sean for #1 in game, Dox for #2 in game). Thor donated his #3 moneyprize to the Giana's Return developer team. BRP (for MrMr) and the guys at Mach-One will get their money via Western-Union this week if everything goes straight. Issues with Mithris for demo #2 is also cleared up. Thats it so far...Another thing... I will NOT have regular internet access till 7th January 2004 so please be patient if you wrote an email and waiting for an answer. Read more
Source code of GPGames has been released. GPGames is a collection of a few smaller games for GP32.http://www.gp32spain.com/archivos.php?tipo=Juegos&pagina=detalles&numero=348 Read more
Description from GpFinalWar taken from it's homepage:GpFinalWar is my brand new (and also first...) project on the GP32. Based on my Amiga sourcecode (wrote in Blitz Basic), it's a 2d real time"wargame"(you play in live, don't wait your turn). Gfx are also home made (well by myself, it's hard work for a coder), made under Imagine 3d. Conversion started at the end of September, and I hope my demo version will be ready as ever fo the Adic !!!! Final version is scheduled for later (May 2004), time to add a good amount of vehicles and an ia that would be a bit clever... I let you see the screenshots, a downloadable version should be coming up at the end of the month !!!mATkEUpONhttp://membres.lycos.fr/matkeupon/ Read more