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GBA Relay Demo (GBA misc)
Sasq had a rather interesting suggestion/idea and made it public at pouet.net, a hughe demoscene portal. Read on:Who is interested in participating in a Relay demo (for GBA)?The basic idea goes like this:Someone (me I guess :) codes the first part. The first part should provide a modplayer at some known adress in RAM that is played with interrupts.When the first part ends it should jump to just after the last byte, with the music still playing, and leaving the system state in a known (and documented) state (for instance, you could leave sprites on the screen spelling out a logo and the font in some tiles).Anyone can now add a new part to the demo. The new part should use at least some of the previous part(s) data, for instance scroll out the sprites and reuse the font for a later effect - so the new part naturally"blends"with the previous.The new part is simply attached to the end of the binary.You could even provide pointers to code for effects that can be reused with different data in later demos.Now we have a never-ending demo that just grows over time :)(This could of course be done on other platforms, but its easiest on cartbased systems with tile/sprite graphics hardware, so GBA is the obvious choice).Feel free to be part of this or just tell your opinion.http://www.pouet.net/topic.php?which=2172 Read more about GBA Relay Demo (GBA misc)
Simon v0.7 (PSP Game)
Release notes:Hello All. I've decided to take a shot at deving games on the PSP. Ive been coding for god knows how many years now. Most of my C/C++ knowledge is in data structures/data abstraction sadly. My game work is in java. So bear with me while i struggle with some of the graphical/animation stuff. Anyways, i decided at first ill create something really simple to help familiarize myself with the psp environment. So i decided as an exercise in button recognition, I'd create the game Simon. You know, a random pattern of buttons appears and lengthens by one each time and you gotta follow up by inputting the stuff in the correct order. A memory game.Revisions to v.07Simple scoring systemgraphics centeredhttp://www.pspupdates.com/forum/showthread.php?t=10333 Read more about Simon v0.7 (PSP Game)