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Nomis v0.5 (GP2x Game)
Image provided by: statikeffeckThis is a simple memory/pattern game written in C using SDL libraries and Karl Bartel's SFont code for the bitmap font drawing routines. Watch the computer choose a sequence of button presses, then repeat the pattern using the A B Y X buttons.http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,1201 Read more about Nomis v0.5 (GP2x Game)
Tank Commander v1.1 (GBA Game)
Image provided by: gbadev.orgDonnie comes up with a first person tank game today. Release notes:I wanted to see how fast I could do a first-person tank game for the GBA, and this is the result. I saved some time by reusing code from my last one, Collision Course, but by the end I had to rewrite and optimize a great deal to be able to display two tanks instead of one. This is once again a vector-based game, but this time in 3D wireframe. There's a lot of Bresenham line drawing and integer division going on, so I hope it runs at a solid 60 frames per second on hardware, which it hasn't been tested on.My only real experience with the inspiration for this game, Battlezone, was on the Atari 2600, and I've never operated a tank, so I'm not the best person to try doing simulations. In any case, a modified version of Atari's arcade game Battlezone was used in U.S. Army training.http://www.gbadev.org/index.php?ID=582 Read more about Tank Commander v1.1 (GBA Game)
Quake II (PSP Game Port Patch 2)
McZonk creator of the PSP port of Quake II has released a patch to fix a few known problems. This is now the second patch available. Notes:I still have stress with my exams but on my spare time I still love coding. So I have not time to finish real new features. But I improved Quake II a lot. So here is the second patch:Changes:graphic and game bug fixes, should run more stable333 mhz supporton screen keyboard (press left trigger in input mode of console or on text fields).player name is now saveablehttp://teamemergencyexit.blogspot.com/ Read more about Quake II (PSP Game Port Patch 2)