Blog

  • Ball Chaser (29-07-2011) (NDS Game)

    Ball Chaser (29-07-2011) (NDS Game)

    Ball Chaser by X54321 is a game where you need to guide a red ball trough a difficult route, without hitting the wall or any other objects. The game is in early stages and very difficult to play, due to it’s rough collision detection.

  • iMAME4all v1.8 (RC) (Arcade emu for iPhone)

    iMAME4all is a iOS universal app done by David Valdeita (Seleuco), port of MAME 0.37b5 emulator by Nicola Salmoria & TEAM for all jailbroken iOS devices (iPad HD, iPhone 4G , iPod touch and older) and it is based on GP2X, WIZ MAME4ALL 2.5 by Franxis.

    It emulates arcade games supported by original MAME 0.37b5 plus some additional games from newer MAME versions. This version emulates over 2000 different romsets.

    iMAME4all running on iPhone 4

    Changes:

    Version 1.8 Release Candidate: iMAME4all 1.8.0-1 (Added iOS4 multitasking, analog touch stick, stick 2/4/8-way restrictors, stereo support, sound going out of sync fixed, fixed jerky gameplay and more…)

  • 3D Software Engine Demo v0.01 (Dingoo Linux Techdemo)

    3D Software Engine Demo v0.01 (Dingoo Linux Techdemo)

    3D Software Engine Demo is a simple 3D software engine demo made with BennuGD! Excellent for door’s and objects in a 2D perspective game.

  • BennuGD Dingoo Fractals v0.01 (Dingoo Linux Techdemo)

    BennuGD Dingoo Fractals v0.01 (Dingoo Linux Techdemo)

    BennuGD Dingoo Fractals is a demo of 2 fractals generated by BennuGD engine.

  • Nestopia (01-08-2011) (NES emu for Pandora)

    Nestopia is an open source NES/Famicom emulator designed to emulate the NES hardware as accurately as possible. Nestopia emulates the NES CPU at cycle-exact granularity, ensuring full support for software that does mid-scanline and other timing trickery. Nestopia has been ported to Pandora by StreaK; for fullspeed emulation you need to overclock your Pandora to 800mhz.

    Features:

    Famicom Disk System support
    VS. UniSystem support
    NSF support
    Accurate video emulation, including artifacts of the NES’s NTSC color encoder
    Savestate support
    “Rewind” support
    IPS patching support
    Movie recording
    Several non-standard controllers and peripherals
    Support for over 200 memory mappers
    Cheat code menu with built in Game Genie
    ZIP/RAR/7zip archive support

  • DaedalusX64 (Revision 722) (N64 emu for PSP)

    DaedalusX64 (Revision 722) (N64 emu for PSP)

    DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

    Release notes:

    [=>] Merged from Dev branch:

    Rev 325 – Salvy
    [!] Simplified Audio_Ucode
    [~] Make sure to reset isMKABI and isZeldaABI
    Rev 326 – Salvy
    [+] Added blendmode for Zora’s Domain water
    Rev 327 – Salvy
    [+] Added mem*0 + mem*1 blender (Fixes menu in Wave Racer. In fact we shouldn’t need to render it, but is cheaper to handle it.)
    [-] Removed wave racer blendmode and hack for menu (no longer needed)
    [!] Force disable simulate doubles for Gex64 (fixes Gex64)
    Rev 328 – Corn
    [!] Clean up SetNewVertexInfo() for Conker
    [!] Change order for PIF processing in DMA
    Rev 329 – Corn
    [!] Optimized order for ENV mapping in Conkers SetNewVertexInfo()
    Rev 330 – Salvy
    [!] Full extend DADDU (Fixes cut scene in final stage in Conker) (Note : This is the proper way, not sure why ExciteBike needs the operand to be 32bit.. I’ll investigate eventually)
    [!] Fixed DSUBU (Fixes crash in final stage in Conker, also random lock ups in Animal Crossing, and random lock up when entering pause menu in Majora’s Mask)

    PS : Final stage in Conker should be playable now o/

    Note: There’s a big design flaw in our SPECIAL opcodes (and probably other opcodes), since rt and rs order is wrong! This doesn’t matter for mults and adds, but is a break deal for subs and divs, I’ll correct this soon.

  • Geany v0.2.0.0 (Pandora Application Port)

    Geany v0.2.0.0 (Pandora Application Port)

    Geany is a text editor using the GTK2 toolkit with basic features of an IDE.

  • CFW v6.39ME-9.1 (PSP OS)

    CFW 6.39ME (Minimum Edition) for OFW6.39 is a custom firmware for PSP by neur0n. It is supposed to work on PSP1000 and PSP2000 models. The degree of stability is still unknown. Please test it on your own and refer to different people’s test reports.

    Changes:

    — Fixed a bug in sctrlKernelSetUserLevel.
    — Added a patch for leda which allow to use it from ef0:/.

  • LCFW v6.39LME-9.1 (PSP OS)

    LCFW 6.39LME for OFW6.39 is a custom firmware for PSP by neur0n. It is supposed to work on 01g ,02g , 03g, 04g, ,05g ,07g and 09g models. The degree of stability is still unknown. Please test it on your own and refer to different people’s test reports. Use/install at own risk!

    Changes:

    — Fixed a bug in sctrlKernelSetUserLevel.
    — Added a patch for leda which allow to use it from ef0:/.

  • PSP Power Controller v5.1.2 (PSP Application)

    PSP Power Controller v5.1.2 (PSP Application)

    PSP Power Controller by SnyFbSx allows to set various options on your PSP.

    Changes:

    Added a new version of auto shutdown.(Versions to specify a time)
    Added a shutdown’s icon.
    Sleep type “IDLE SLEEP (AUTO)” was changed to hide at VSH.
    [Bug fix] Fixed a bug that sets the CPU clock.
    [Bug fix] Fixed the display when the timer icon.
    [Bug fix] Fixed a bug that is automatically output even if the log has been set.
    Adjusted between the battery and the battery icon percent.
    To prepare a priority draw the icon.