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Wii Independent Rendering Engine 3D (Wire3D) v1.0.1 (Wii misc)
Wire3D (Wii Independent Rendering Engine 3D) is an open source, object oriented, multiplatform 3D engine written in C++, supporting homebrew Wii and Windows (DirectX). It provides a framework to developers for writing platform agnostic 3D applications (including physics using the Bullet Physics library) that run on Wii and Windows out of the box. Read more about Wii Independent Rendering Engine 3D (Wire3D) v1.0.1 (Wii misc)
PCSX-ReARMed v1.9.92.r14 (PSX emu for Pandora)
PCSX-ReARMed is another PCSX fork, based on PCSX-Reloaded. It has no relation to PSX4ALL, PSX4Pandora or PCSX4ALL (other than being PCSX derived) and has the source available (under GPL2). The main feature it has is Ari64's dynarec, modified to suit PCSX. There is a bit of NEON for color space conversion too. The compatibility should be close to the PC version. Read more about PCSX-ReARMed v1.9.92.r14 (PSX emu for Pandora)