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Saturnade (19-02-2015) (Sega Saturn Game)

Saturnade by Sebastian Mihai is a Sega Saturn homebrew game inspired by a popular game featuring an avian flapping its wings to pass through the opening between vertical pipes. In Saturnade, the concept is reversed a bit, in that the player controls the opening, rather than the ship. If the opening gets too close to the bottom of the screen, … Read more

http://sebastianmihai.com/main.php?t=118&n=Sega-Saturn-development-Saturnade

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Jagmatch (08-02-2015) (Jaguar Game)

Jagmatch by Sebastian Mihai is an Atari Jaguar homebrew in which the player has to match Atari computers and consoles to games considered most iconic for each system. Essentially, it requires good short-term memory, but also solid long-term memory as far as Atari gaming history is concerned! To reveal a tile, press A on the controller.

http://sebastianmihai.com/main.php?t=117&n=Atari-Jaguar-development-Jagmatch

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Larry the Lemon (Build 37a) (A2600 Game)

Guide Larry the Lemon to collect gifts while being haunted by an enemy. Coded by atari2600land. Release notes: I changed the look of the game. I don’t know if people will like it, though. Here are some pictures of the newer version. #1 I thought the spelling of the game using the playfield pixels was boring and overused (I even … Read more

http://atariage.com/forums/topic/219174-larry-the-lemon-was-black-friday/page-3

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Tumulus (r38) (A2600 Game)

In Tumulus by yllawwally you are an adventurer, out to stop the fiends coming from Tumulus. This game is inspired by Golden Axe. Changes/Notes: I don’t have much time to dedicate to it. But this will eventually get completed. New version. Now the sword disappearing on the far right is fixed. Pits should no longer override monsters, when overeyes is … Read more

http://atariage.com/forums/topic/213104-tumulus-2600/page-4

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Tumulus (r36) (A2600 Game)

In Tumulus by yllawwally you are an adventurer, out to stop the fiends coming from Tumulus. This game is inspired by Golden Axe. Changes/Notes: Significant reorganization of code. Changing the way enemies are chosen. Switching to a routine to randomly choose enemies. For now, it simply increments through all the basic ones. This saves more than a 100 byes. This … Read more

http://atariage.com/forums/topic/213104-tumulus-2600/page-4

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