Latest News

PocketSPC v0.4 (SNES Soundchip emu for NDS)
PocketSPC is a SNES sound chip emulator for the Nintendo DS. The SPC700 is capable of 8 channel stereo playback at 32,000Hz with ADSR envelope support per voice, and an 8 tap FIR filter. Currently all 8 channels are emulated in stereo, with full ADSR support. Changes:Added echo/filter support! Makes a lot of soungs sound much better. Check the readme for other fixes.http://pocketspc.pocketheaven.com/ Read more
GP Sudoku v1.1 (GP32 Game)
Muffinman has released a new version of his puzzlegame Sudoku. Changes:Background music (plays Protracker modules, uses modlib by CHN)Display puzzles with numbers, letters or colours.Over 12000 puzzles, split over 6 difficulty levels.New solve option to fill in pencil marks automatically.Minor bug fixeshttp://www.gp32x.com/board/index.php?act=ST&f=4&t=19857 Read more
Bomb Jack (24-07-2005) (GBA Game)
Image provided by: NRXNRX updated his Bomb Jack remake for the GBA. The game has a real oldschool touch, as it's using the graphics of the CPC version.http://www.playeradvance.org/index.php?showtopic=12475&st=0 Read more
NEO Coding Competition 2005 (NDS misc)
A coding competition where only Nintendo DS entries are allowed? With neat prizes? You might check out this threat then:http://www.neoflash.com/forum/index.php?topic=524.0PS: While we are at compos. Results for PDRC #3.33 might take till next weekend. This time I am the delaying part :) Working 6 days a week isn't funny anymore. Read more
Doom PSP v0.04u1 (PSP Game Port)
taka912 has released an updated version of lantus's DoomPSP. The changes he made are:No longer requires Doom-PSP directoryControls are fully configurable via config.iniIntroduced Weapon change bug, does not wrap around from fisthttp://forums.maxconsole.net/showthread.php?t=7352 Read more
ToME v2.3.1 for the PSP v0.1 (PSP Game Port)
Image provided by: GendalGendal has released a port for the game ToME. Here are his words :Initial release and differences from the .4 release of Angband:Left Trigger should now act as a full CTRL key, including keys outside of the a-z and A-Z ranges.Removed main function from spawning in a seperate thread, greatly increasing speed for any ascii animations like the introduction. Running is now close to instantaneous along with other small improvements.Macro interface reverted back to star shapeSmall visual improvements to OSK and Macro interface, including changing key highlight in the OSK to red for easier visibilityAdded previous message to bottom line next to the Battery display since it was going unused and I often missed the last message because of macros and whatnot clearing the buffer.ToME now flushes the input buffer before sending a macro with the star interface, you should not have to use eee anymore. If anybody can think of a reason this is a bad default, let me know.http://www.dcemu.co.uk/vbulletin/showthread.php?t=8179 Read more