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Connect 4 v1.0 (GP32 game)

This time a Connect 4 game by iKi, a french developer. He was one of the first coders to release free stuff for the GP32, but known under ‘Bee32’. You can grab his Connect 4 conversation from his game at his homepage. Welcome back to the GP32 scene!http://gp32dev.free.fr/gp32/

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PDR Coding Compo 2 – Updated rules!

Due to request there are following changes:* Antialiasing is allowed, as long as its used to soften edges only!* Megadrive/Genesis submissions are allowed, due to request. Entries will be tested with a megadrive emulator on PC!* Judge update: John/Consolefever joins the judging team!PDRoms Coding Competition 2.5

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PDRoms Coding Competition 2.5 – Rules

Another coding competition organized by PDRoms. Here we go:Your goal is to greate a”Game&Watch”style game, in fact a LCD style game, with leading intro! (An intro contains (scroll)text and a (moving) logo. Deadline is Sunday, 4th July, 2004 at 23:59 GMT +1. 1st prize is a NGPC with 7 games. Allowed systems are: Gameboy Classic, Gameboy Color, Gameboy Advance, GP32, … Read more

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BOR Beta 6 (GP32 game port)

TheJuggler picked up the work of Squidge, who does not work on the BOR (Beats of Rage) port for the GP32 anymore. Today Beta 6 has been released. The changes: +Reset from main menu now fixed+Auto loading of pak file if only one file is specified in the paklist.txt file+Fixed error with sprite loading if sprite file does not exist … Read more

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