Latest News

Savegame-Deemer v1.10 (PSP Application)

Hellcat released this CFW plugin to save and load unencrypted savedata from any game. Changes: Did some major internal changes due to huge compatibility issues when actually running/using the plugin. Should be way more stable now, hopefully running on 100% (or at least 99.9% 😉 ) of the games. Also it’s only one .PRX now, not splitted in two anymore, … Read more

http://forums.qj.net/showthread.php?t=133753

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Time Baby v11b (PSP Application)

Art updated his clock/time application “Time Baby”. Changes: – Implemented Flamez PSP fire effect demo by Midnight, optimised and ported to PSP by Fanjita, modified for use with PSP graphics library, and variable positioning by Art. – Fixed display bug when resuming from standby. – Improved font for time announcement duration setting screen. – Intro sequence is slightly faster than … Read more

http://forums.qj.net/showthread.php?t=135621

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ScummVM DS v0.11.1 (Beta 1) (NDS misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed! Since there were bugs found in a few of the ScummVM … Read more

http://forums.scummvm.org/viewtopic.php?t=5236

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OpenTTD DS (Alpha 5) (NDS Game Port)

The Nintendo DS port of Open Transport Tycoon Deluxe has been updated – This version comes mostly with sound effects and a few other fixes/features. As usual any bug reports are very welcome. Changes: based on r12083 Major new feature: stereo sounds effects! Sounds require additional memory. Currently up to 200KB might be used for the sound samples. Therefore crashes … Read more

http://www.tt-forums.net/viewtopic.php?f=33&t=35306&st=0&sk=t&sd=a

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PocketNES (20-02-2008) (NES emu for GBA)

Dewit has updated PocketNES once again. It’s considered a buggy alpha, so use it with cautation. Fixed bugs * Less crashes when using compressed roms New Features * Rewrote the Background Tile update system, so now it delays changes to the nametables until the next frame, so that the graphics synchronized properly. No more disappearing ? blocks in Super Mario … Read more

http://www.dwedit.org/dwedit_board/viewtopic.php?id=345

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