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Delta Force Sniper v0.5 (A2600 Game)

Fort Apocalpyse has updates his Atari 2600 game “Delta Force Sniper”. Changes: * done – Variable speed: Speed up the cursor until it gets close to the target, then slow it down slightly for more precision. It’s how Sega made House of the Dead 3 work without a light gun. * done – level 2 and higher (but no jacket) … Read more

http://www.atariage.com/forums/index.php?showtopic=118973

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DSOrganize v3.2 (Alpha) (NDS Application)

The guys at http://www.dev-fr.org were lurking on #dsorganize @ irc.rizon.net where DragonMinded left the request to test a new version of DSOrganize, which is currently in Alpha stage. Download from: http://www.dragonminded.com/ndsdev/DSOrganize_3_2_ALPHA.nds

http://www.dev-fr.org/index.php?topic=2372/0/

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PSP-HUD v1.0 (PSP Application misc)

This is a plugin for PSP CWF 3.71M33 that displays some basic info on screen (CPU speed, battery status and local time). Installation: put hud.prx in seplugins directory on your PSP memory stick and append ms0:/seplugins/hud.prx to vsh.txt and game.txt files. Usage: default configuration is to show CPU speed, battery percent left and local time in bottom right corner. Press … Read more

http://forums.qj.net/showthread.php?t=131694

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DOSBox PSP v0.71 (02-01-2008) (DOS emu for PSP)

CrazyC has updated his port of DOSBox for Playstation Portable. Release notes (page 2 at the release thread): I put up a new build which attempts to auto calculate the cylinder,head,sector values. The result should have a number of sectors just slightly less then the actual on the disk. Hopefully it will also be larger then the first partition, but … Read more

http://forums.ps2dev.org/viewtopic.php?t=9564

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Jump Duck Link v1 (PSP Lua Game)

The object of “Jump Duck Link” is to jump and duck in order to dodge enemies while trying to collect rupees. Green rupees are worth 5 points and red rupees are worth 10 points. Currently there are only 2 kinds of enemies to dodge at this time, more will be added soon. The author explicitly asks for feedback and what … Read more

http://forums.qj.net/showthread.php?t=131628

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