News taken from GP32 X-Treme: New version of Submarine (PD game). Author has added enemies and enemies moving patterns. you can download it from GPZIGI site or from our download section. http://www.gp32x.com
Latest News
Text taken from Torlus’ page. Thanks to Torlus himself for the news: The aim of this project is to provide a set of functions for writing 3d games. By 3d i mean”true”3d (not raycasting as used in some FPS). The main features of this engine are : – Polygon-based (triangles) rendering. – Affine Texture-mapping. – Backface culling and Z-buffer sorting. [&hellip
Ciaran Anscomb released the second alpha version of his Dragon 32/64 emulator for the GP32. The changes: GP32 version now features a virtual keyboard and is slightly faster than the last release. Note: You *do* need to find a Dragon ROM and edit it so it’s just the ROM and no leading bytes. See the README for details. Next release [&hellip
Text taken from GP32emu: Hey everyone, we just received news about an Ogg Vorbis player for GP32! For those of you who do not know Ogg Vorbis, it’s an audio codec, like mp3, but open source. Also, Ogg files are twice as small as their mp3 equivalent !This program uses ‘Tremor’ of ‘Xiph.org Foundation’ to decode the ogg vorbis codec. [&hellip
Text taken from GP32emu: Tom Forsyth updated his his GP32 port of Doom. Its been over a year since the last release and he has now released the source code in the hopes that someone will continue with the project. Changes in version 0.3 are: -Save/load do now work I believe.-First attempt at a sound libarary, but it doesn’t work [&hellip
A new shooter for GBA is out. Check it out at:http://www10.big.or.jp/~and
FluBBa released another bugfix version! Download at his homepage.http://hem.passagen.se/flubba/gba.html
Text taken from GBAdev: Make your gba gfx on your gba! Yep that right. Have a go yourself! Theres a .sav included with some stuff on it already so you dont have to start from scratch if you dont feel like it =] http://www.gbadev.org
Text taken from GBAdev: Here is a demo that uses C code and structs as opposed to C++, GCC standard libs, and the dynamic memory manager. As you can see by the demo, it is extremely quicker than Wonkie Guy. It features 96 fully independent, free moving, frame animated, boundary obeying sprites. It also includes a main-scrolling background whose map [&hellip
A new version of gpFrodo is out! Changes: No major updates in this release, just the video and menu fixes that get asked for a lot. http://dexy.mine.nu/gp32/frodo