Text taken from Torlus’ page. Thanks to Torlus himself for the news:
The aim of this project is to provide a set of functions for writing 3d games. By 3d i mean”true”3d (not raycasting as used in some FPS). The main features of this engine are : – Polygon-based (triangles) rendering. – Affine Texture-mapping. – Backface culling and Z-buffer sorting. – Skeletal animation support. – Import tools for Half-Life SMD file format (vertices and animation frames) which means that you can use well-known tools for 3d modelling, such as MilkShape 3D (http://www.swissquake.ch/chumbalum-soft/), 3DS Max (http://www.discreet.com/) with Valve plugin, etc. – Uses GBA graphic mode 3 (240x160x15bpp). – Makefiles for both Linux and Windows.
Torlus will add an online demo with help of the BoycottAdvance java-applet very soon. Binary and source are allready avaliable.http://heliscar.com/greg/