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Sheep Goes Left (Proper Release 1) (NDS Game)

Jayenkai updates his game “Sheep Goes Left”. Guide your sheep always left, but avoid obstacles. Sounds easy, is easy, but only in the first few levels.

Changes:

Pros
100 levels, all taken from the iOS release, but tweaked so they work properly!
10 different backgrounds split up into 20 whole worlds, each with it’s own BGM.
Saving, so everything has to be unlocked in a proper order. Woot!
Editor, so you can start to build your own awesome Sheepy Level collection.
Is Hard!!

Cons
You can Die now!
No DS Specific delights, yet. Everything is still a redo of the iOS original.
No switching of level packs. There’s either the Play pack or the Edit pack. I’ll sort that out next time.
No scores… .. Still no scores.. That’s coming, though, don’t worry!
Is Hard!!!

Awesome
If you die a lot, you can Skip now!!
Menu looks a bit better!
Sheep!! There are SHEEP!! (complete a whole pack without dying once.)
Is Hard!!!!

http://forum.gbadev.org/viewtopic.php?t=17565

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SD Adapter Compatible Videos VII (DC misc)

DCEric made a few more videos of games being compatible with the Dreamcast SD-Card Adapter. It’s a wonderful time saver for owners of such a card – Don’t look around on your own, don’t waste time on what is compatible, just keep track of DCEric’s YouTube Channel!

New SD-Adapter compatible games recorded:

* Tunnel
* PIXPANG
* SDL Fighter
* Paratrooper
* Smash DC
* Sqrzx 2
* Catz N’ Dogz
* DC Blast
* Crack Attack
* Rick Dangerous (xRick)
* Brkout
* CarsDC
* Trampalien Gunmen DC
* Shuffle
* Warlord
* Tux and Barrels
* Circus Linux
* Digimine
* Dynamate
* Grande
* Rocket Racer (BETA)

http://www.youtube.com/user/DCeric

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Mobile Skat v0.3 (PSP Game)

Mobile Skat by failbit is a card game for PSP. Skat is a very famous card game in mainly Germany and France.

Changes:

– fixed a major bug in the calculating of the maximal bid value
– improved the AI
– Mobile Skat uses the oslib now
– you can play your own music from ms0:/MUSIC (but not more than 128 kb/s
– added multilanguage-support(at the moment only for languages with roman alphabet)
– fixed some little bugs

http://wololo.net/talk/viewtopic.php?f=26&t=5085

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gpSP v0.9.2.7 (GBA emu for Pandora)

gpSP by notaz and Exophase has been finally natively ported to Pandora and comes with Pandora specific tuning. It requires a BIOS file that should be named gba_bios.bin and placed into /pandora/appdata/gpsp/ directory. Due to copyright reasons, this file is NOT included with the download. First users reported a very high compatibly.

http://repo.openpandora.org/?page=detail&app=package.gpsp.notaz

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Epic Adventure v16 (A2600 Game)

Epic Adventure by Byte Knight is an entirely new Adventure game built from the ground-up featuring 32 rooms / mazes with all-new items and enemies (see picture below). It’s kind of a mixture of Adventure and Lord of the Rings. The goal of the game is “the usual” – get the golden chalice back to your home castle. But first, you must kill the Dragon in order for the chalice to appear in one of three places – the Wizard’s Castle, the Dragon’s Castle, or the Troll’s Cave.

http://www.atariage.com/forums/topic/184924-epic-adventure/

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Slime Roll v0.2 (PS3 misc)

In Slime Roll by ThatOtherDev you control some green stuff that falls down and you can rotate the world to make it fall in a different direction and in doing so you can get the green stuff to navigate the world. There is a built in level editor.

Changes:

* The red circles have been removed and replaced with blue ones that are of a consistent size.
* If slime comes in contact with a blue circle then the blue circle becomes slime.
* There is on screen text that tells you how many blue circles still exist.
* When placing slime in the editor you no longer need to press and release the button for each piece of slime.
* There is a limit to how closely you can place two pieces of slime together in the editor.
* The same rules for placing slime in the editor also apply to the blue circles.
* You can now delete whatever object you are pointing at in the editor (instead of only being able to delete the last thing spawned).
* The X in the editor has been replaced with a proper reticule.
* There is a slightly nicer title at the menu.
* All on screen text fills the same percentage of the screen regardless of resolution.
* I’ve fixed the problem where there would sometimes be inappropriate white pixels along the edges of circles.
* Gravity is slightly stronger.

http://thatotherdev.com/2011/09/06/slime-roll-v0-2-–-ps3/

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