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Auto Lock (CSDEVCTRL) v3.10 (PPC Application)

Auto Lock (CSDEVCTRL) is another auto locking program which utilizes the Windows Locking for partial locking (phone related keys are active) or complete locking (no keys are active).

Changes:

08/07 – v3.10 – Added options for tapping on screen and taking actions while locked. Some fixes.

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WiiLight (Wii Application misc Source Code)

Emilio Bool released a piece of code how to control the Wii Light.

Notes from Emilio:

Some people have been asking for the code to control the wii’s light so here it is.

It’s more of an example for anyone to understand what is going on.

It tricks your eyes into thinking you are seeing changes in light intensity, but actually it is just being turned on and off too quickly.

Whatever, here it comes the example.

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WiiPhysics v1.3 (Wii misc)

WiiPhysics is a physics playground for the Wii, much like Crayon Physics or PocketPhysics. It uses Box2D and libwiisprite.

Changes

+In Game Help
+Pen Drawing added
+Reset Button Added
+Added BG Music
+Bug fixes
+Initial action sounds (Using Sndlib)
+Intro Screen while wiiphysics constructs
+Main Menu
+Added Prismatic (Slider) Joint
+Added Settings Menu
+Added configurable Color
+Added configurable Density
+Added Show/Hide Menu Button
+Increased world size (no longer hit the bottom with too many objects)
+Fixed layout
+Reset velocity to 0 if you grab an object
+Fixed Freeze Unfreeze (Hit B while you have object selected to swap)
+Dynamic Gravity Setting GUI
+Dynamic Restitution GUI (Change individual object bouncieness)
+Dynamic Friction GUI

Thanks to http://www.dcemu.co.uk for the news.

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CQuake (08-07-2008) (NDS Game Port)

A port of id softwares Quake 1 to the Nintendo DS. The main goal of this project is to drastically reduce the memory requiremments needed to play quake on the DS.

Discussion: http://forum.gbadev.org/viewtopic.php?t=15668

Changes:

added sprite rendering
fixed shaky weapon model
fixed some crashes on loading save games and on finales
added double tap support for the touch screen – it is a bindable key named “dstap”. double tapping the screen when selecting a key in the controls menu can be used for binding it to a command.
the entity light levels should be more accurate now.

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