Cracktro/PAL 2 NTSC patch for the PSX game “NickToons Racing” by “Undercover Agents”.
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After getting 32 treasures, Mr. Submarine Commander learns of one big huge giant treasure box! So off he goes in his trusty red submarine (forget all that stuff about everyone living in a yellow one!) in search of the big huge giant megatreasure! But he’ll have to watch out for the usual deadly coral walls, along with a new mean … Read more
http://www.atariage.com/forums/topic/166120-gosub-2-virtual-boy/
Are you in need for a VNC-Server using Dingux? SiENcE ported one for Dingoo Linux and here it is! Release notes: VNC-Server for Dingux 0.1 TODO -keyboard support -mouse support Use vnc2mpg or vnc2swf ro record your VNC Stream into a Video File. Make great Dingoo Videos and leave me a message! http://crankgaming.blogspot.com/2010/08/vnc-server-for-dingux-01.html
http://boards.dingoonity.org/dingux-releases/vnc-server-for-dingux-0-1/
Madplay allows you to play a MP3 in the background. Release notes: Place the scripts somewhere on your SD-Card and add them in Gmenu2x. You need to set “DON’T Leave” Option on the Icon of the “madplay_play.sh” Script! But only there! Otherwise it won’t play. http://sience.schattenkind.net/dingoo/madplay_background.zip
http://boards.dingoonity.org/dingux-releases/madplay-play-mp3-in-background
Speed Trap it’s a topdown view racing arcade game for NDS. The main objetive of game it’s complete all track laps before time runs out.
PSPokemon is yet another Pokemon fangame/clone in early stages. Changes: * Added: UTF-8 support
You take over the role of a sniper and have to shoot different enemies from invading your castle.
Toy Wars is a game inspired in the SEGA Dreamcast game Toy Commander. The game is about some toys which fight for the control of the house. It takes place in various rooms.
maRk2512 updated his Sokoban game “Sokoban Touch & GO!”. Changes: – Added some message/question boxes (And i mean “boxes”) – FIX: Save/load function should work without any glitches. – …and a lot of minor fixes (Added a “load tilemap” function to the 3d/2d background class, and so on… blah.. blah… boring coder stuff…)
In this game you are a Smile. A rolling smile… It cannot move, the only way to move it, is to use the touchscreen to ROTATE ALL THE WORLD AROUND IT. The smile is affected by gravity and thus, moving. Every time you rotate the screen, it keeps it’s original velocity.