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Powder (Build 103) (NDS Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait. Release notes: This release is a bit late coming out due to my participation in the fourth annual seven day roguelike competition. My submission … Read more

http://www.zincland.com/powder/index.php?pagename=release

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Powder (Build 103) (PSP Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait. Release notes: This release is a bit late coming out due to my participation in the fourth annual seven day roguelike competition. My submission … Read more

http://www.zincland.com/powder/index.php?pagename=release

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Powder (Build 103) (GBA Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait. Release notes: This release is a bit late coming out due to my participation in the fourth annual seven day roguelike competition. My submission … Read more

http://www.zincland.com/powder/index.php?pagename=release

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PuzzleManiak v0.7 (iPhone Game)

PuzzleManiak is a port of the marvelous Simon Tatham’s Portable Puzzle Collection. Release notes: I tried to fix some bugs in this new version in games Twiddle, Net and Loopy. Loopy still crashes when stressing it, and if the ’solve’ button doesn’t solve the game, press it again… sorry for that!

http://www.puzzlemaniak.com/blog/?p=266

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CubeWorld v0.0.56 (iPhone Application)

CubeWorld is an iPhone native application that’s able to show spherical panoramas. Rendering is based on a cubic map and it’s done using OpenGL. Changes: Added a lot of extra options (speed for autopanning, inertia and accelerometer, and added a way to switch direction for normal dragging) Up-Down zero for accelerometer is now set when “entering” in a pano (so … Read more

http://www.marcogiorgini.com/articoli.asp?art=115

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