News

DS2x86 v0.09 (Alpha) (DOS emu for NDS)

DS2x86 by Patrick Aalto is a PC emulator for Nintendo DS. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console. DS2x86 is a port of DSx86 port using the SuperCard DSTwo’s MIPS processor, therefor it will just run with such a card.

Changes:

– Implemented screen scaling for all common graphics modes.
– Fixed the DOS and BIOS date/time functions to return proper Real Time
Clock values. This might fix some hanging games.
– Fixed EGA Read Mode 1 handling (fixes EGATrek graphical issues)
– Fixed EGA Read Mask initial value (fixes Ultima V hanging)
– Added a warning message for games that need a Floating Point Unit.
– Screen copies are saved to incrementally numbered files SCR00.BMP..SCR99.BMP.

Thanks to http://www.nintendomax.com/viewtopic.php?t=13381&f=19 for the news.

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Descent v1.1 (Wii Game Engine Port)

Descent was originally released by Parallax Software in 1995. It was the first game featuring a full 3D environment (before Quake) as well as gameplay that allowed six degrees of freedom and multi-player networking that allowed players to join and leave at any time. A registered copy of Descent (updated to v1.5) are required!

Changes:

Multiplayer/IPX emulation is now implemented.

Thanks to http://www.nintendomax.com/viewtopic.php?t=13379&f=54 for the news.

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WiiHandy v0.4 (Lynx emu for Wii)

WiiHandy is a port of the Handy 0.95 Atari Lynx emulator developed by Keith Wilkins. Additional changes by the SDLEmu team.

WiiHandy

Changes:

Pretty close to a full “re-port” based on the original Handy 0.95 sources.
Cartridge database for storing cart-specific settings (screen orientation, maximum frame rate).
Rewrite of display layer, GX based scaler
Ability to adjust horizontal and vertical screens to any size/dimensions via “Screen Size” options under “Display”. If these are entered after loading a cartridge, the last frame will be displayed to assist in sizing.
Rewrite of sound layer
Audio skipping has been fixed
Audio plays at correct rate when the maximum frame rate is adjusted
Rewrite of timing loop
Support for Nunchuk and Classic Controller Pro
Analog stick support (Classic/Pro, Nunchuk)
USB support
SDHC support
Updated menu system

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BAGPlug (Release 3.3) (NDS Application)

BassAceGold updated his replacement Supercard DSTwo plugin menu “BAGPlug”. It’s really only of use for DSTwo owners, others can ignore this plugin!

Release notes:

Release 3 – 3:
-can now hide files and folders within BAGplug
-fixed memory leak in file ops menu
-fixed favorites list refreshing
-contains 3-2 fixes 1 and 2
-all external lists (favorites, hiddenfiles, hiddenfolders, unzipped) are automatically updated based on if the file/folder does not exist or has the wrong path
-error messages for file support are now loaded from language.ini
-Etch and Mario Paint Composer DS are now included and configured

*Upgrade Notes*
-language.ini has been updated

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