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Ballion (PRCC 2012) (Pandora Game Port)

Ballion by Juergen Urban is based on the C64 game Crillion. This is a Breakout clone where you have to destroy blocks with a ball. If you copy a file music.mp3 to pandora/appdata/ballion/sound/, it will play the music. You can copy your own created levels to pandora/appdata/ballion/levels. The file for the first level is “level00”. You need to extract the … Read more

http://boards.openpandora.org/index.php?%2Ftopic%2F7766-rebirth-competition-release-thread%2F

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OpenTitus v1.0.0.0 (Pandora Port misc)

OpenTitus is a rewrite of the game engine used in the old DOS-based games Titus the Fox and Moktar (the French version). This project parses the data directly from the original game data files. The project is based on SDL and programmed in C. Ported to Pandora by Sigma.nl.

http://repo.openpandora.org/?page=detail&app=package.id.here

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White Butterfly v1.1.0.2 (Pandora Game Port)

White Butterfly by Linley Henzell is a vertical shoot ’em up with 3 stages. There are four playable ships (plus one unlockable one) – each ship has three different attacks. When all three have reached a new level, they all power up at once – this means that you will need to balance your use of them. Ported to Pandora … Read more

http://repo.openpandora.org/?page=detail&app=whitebutterfly

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Clock (26-03-2012) (NES Application)

Clock by KHS is a digital seven-segment 24-hour clock. Set the time with arrows, toggle between NTSC and PAL with A button, toggle the visibility of unlit segments with B, and press start to start the clock. The clock should be more accurate than exactly 50 (PAL) or 60 (NTSC) frames per second.

http://nesdev.parodius.com/bbs/viewtopic.php?t=8492

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24 Balls (24-03-2012) (NES Techdemo)

24 Balls by KHS shows 24 16*16-pixel balls that bounce off walls. The balls don’t flicker because there’s never more than four of them (eight sprites) per scanline. (That’s because there are no more than two balls per scanline at the beginning and all balls have the same vertical velocity.) The color palette changes every 8th frame.

http://nesdev.parodius.com/bbs/viewtopic.php?t=8492

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