Latest News

GBA3DS v0.9 (GBA demo)

Text taken from Torlus’ page. Thanks to Torlus himself for the news: The aim of this project is to provide a set of functions for writing 3d games. By 3d i mean”true”3d (not raycasting as used in some FPS). The main features of this engine are : – Polygon-based (triangles) rendering. – Affine Texture-mapping. – Backface culling and Z-buffer sorting. … Read more

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GPRoar Alpha 2 (Dragon 32/64 emulator for GP32)

Ciaran Anscomb released the second alpha version of his Dragon 32/64 emulator for the GP32. The changes: GP32 version now features a virtual keyboard and is slightly faster than the last release. Note: You *do* need to find a Dragon ROM and edit it so it’s just the ROM and no leading bytes. See the README for details. Next release … Read more

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OGG Vorbis Player Alpha 2 (GP32 application)

Text taken from GP32emu: Hey everyone, we just received news about an Ogg Vorbis player for GP32! For those of you who do not know Ogg Vorbis, it’s an audio codec, like mp3, but open source. Also, Ogg files are twice as small as their mp3 equivalent !This program uses ‘Tremor’ of ‘Xiph.org Foundation’ to decode the ogg vorbis codec. … Read more

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PmDoom Beta v0.3 (GP32 game port)

Text taken from GP32emu: Tom Forsyth updated his his GP32 port of Doom. Its been over a year since the last release and he has now released the source code in the hopes that someone will continue with the project. Changes in version 0.3 are: -Save/load do now work I believe.-First attempt at a sound libarary, but it doesn’t work … Read more

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SGedit (GBA application)

Text taken from GBAdev: Make your gba gfx on your gba! Yep that right. Have a go yourself! Theres a .sav included with some stuff on it already so you dont have to start from scratch if you dont feel like it =] http://www.gbadev.org

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GBAC Sprite System Demo (GBA demo)

Text taken from GBAdev: Here is a demo that uses C code and structs as opposed to C++, GCC standard libs, and the dynamic memory manager. As you can see by the demo, it is extremely quicker than Wonkie Guy. It features 96 fully independent, free moving, frame animated, boundary obeying sprites. It also includes a main-scrolling background whose map … Read more

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