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Formido (12-05-2011) (Dingoo Linux Game)

Coccijoe ported Mika Halttunen‘s game Formido to Dingux. Formido is one of those games, where you are loaded with some guns and you go shooting different things. ‘Things’ in this case are big, ugly, – not green though – alien insects. The idea is to kill as many of those bastards as possible. Eventually they will overcome you, but struggle … Read more

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,37,500

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Lincity-NG v2.1.2.2 (Pandora Game Port)

LinCity-NG is a city simulation game. It is a polished and improved version of the classic LinCity game. In the game, you are required to build and maintain a city. You can win the game either by building a sustainable economy or by evacuating all citizens with spaceships. Release notes: This version theoretically supports OGLES rendering. It doesn’t try to … Read more

http://repo.openpandora.org/?page=detail&app=lincityng-lincity-ng-12664

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Dice DS v1.1 (NDS Game)

Dice DS by Copper is a remake of the flash game Dice Straight for Nintendo DS. This new release has been compiled using an updated toolchain such as DevkitARM R32 and updated libraries such as libNDS0 1.5.0+. This standalone emulator is now also compatible with CycloDS iEvolution B6 in DSi mode. Thanks to http://www.nintendomax.com/viewtopic.php?t=13325 for the news.

http://www.dev-fr.org/index.php?topic=4935.0

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DS1943 v2.1 (Arcade emu for NDS)

DS1943 is a standalone 1943 Arcade emulator for Nintendo DS by Copper. The original Arcade ROMs are required, but not bundled with the download. As the game is still subject to copyright, there is also no way for us to provide the ROMs. Supported are: 1943: The Battle of Midway (Euro) 1943 1943: The Battle of Midway (US) 1943u 1943 … Read more

http://www.dev-fr.org/index.php/topic,4645.0.html

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Red Temple v1.5a (NDS Game)

In “Red Temple” by Azenris you control a Slimoc. Collect all the cherries; once you have collected them all the mission ends successful. Release notes: It was reported to me a bug with the Flame Boots, after some testing I realized there was some buggy code with the attribute “Mana Drain”. I’ve now actually changed how mana drain works, instead … Read more

http://sacredpotion.blogspot.com/2011/05/red-temple-changes.html

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