News
Woopsi v0.36 (NDS misc)

Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.

Release notes:

Version 0.36 is now out. Changes include more examples, a calendar gadget (and associated date class) and a number of bugfixes and optimisations. Get it from http://www.sourceforge.net/projects/woopsi as always, and check the blog at http://ant.simianzombie.com/blog for more info.

Full changelog:

Fixes:
– s32 used as iterator when working with visible rect cache to prevent permanent loops when large numbers of rects were visible.
– s32 used as child gadget iterator.
– MultiLineTextBox::resize() correctly recalculates the number of visible rows.
– Tidied up MultiLineTextBox::getRowX() and getRowY().
– MultiLineTextBox::getCurrentPage() no longer divides by 0 if there are no visible rows.
– MultiLineTextBox::draw() tidied up; correctly draws when partial line of text is visible.
– MultiLineTextBox vertical alignment options all work correctly.
– MultiLineTextBox scrolls correctly when text is added.
– MultiLineTextBox has cursor support.
– Text::stripTopLines() was not removing all characters.
– Deleted empty fontbase.cpp file.
– Removed unused “bitmap.h” include from “skin.h”.

New Features:
– Moved all classes into WoopsiUI namespace.
– Added Date class.
– Added Calendar gadget.
– Added Calendar example.
– Added Date example.
– Added ProgressBar example.
– Text::wrap() only wraps lines impacted by insert/delete/append operations.
– Replaced unused Bitmap struct with a Bitmap class with drawing routines.
– Replaced SuperBitmap drawing operations with a Bitmap object.

http://forum.palib.info/index.php?topic=3606.75

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ToobBin (04-11-2008) (A2600 Game)

atari2600land is continuing the development of his game ToobBin.

Release notes:

Watch out for spear-throwing aliens! I plan to have a total of 4 different enemies. So far i have 2 (the aliens and the aliigators). The alligators are turned off at the moment. Does anyone have any suggestions?

http://www.atariage.com/forums/index.php?showtopic=125355&st=25

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SymTorrent WIP (25-10-2008) (Symbian OS Application)

SymTorrent is the first and currently only one BitTorrent client for Symbian OS. It supports downloading multiple torrents at the same time, is capable of both downloading and uploading and can save the status of your unfinished torrents, so you can resume the downloads after restarting the application. You can also check the status of each file inside a torrent along with several other statistics and properties during download.

Currently, SymTorrent is available for mobile devices based on the S60 Platform 3rd edition. Supported phone models include all recently released Symbian OS based phones, such as the Nokia Nseries/Eseries devices and many older models as well.

SymTorrent is free and open source software, distributed under the terms of the GNU General Public License.

Quote:

While you are waiting for the new version of SymTorrent, which will hopefully be released in a couple of weeks, I just wanted to let you know that I have had the opportunity to test it on a new S60 Touch (S60 5th Edition) device. With some minor modifications, I managed to make it fully compatible with the new system, so if you are planning to buy a new touch enabled S60 phone, you can be sure that SymTorrent will work with that as well.

http://amorg.aut.bme.hu/projects/symtorrent

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Gianas Return WIP (02-11-2008) (PSP misc)

The Giana’s Return team is back with another bunch of work in progress news. Basically the RELEASE DATE has been settled for 29th or 30th December 2008, but the team is unsure if there should be a first release of the GP2x or the PSP version. This is of course now a question of demand! Head over and tell the guys what you want to see first, it’s in your hand!

Quote:

Okay, here we go again for another status update.

Our main musician Alexander Oldemeier (op3rator) moved over to the UK and is limited in time now, also he does not have any internet at home yet, which makes communication quite difficult. As result of his lack of time he now has support from David Wuttke (am-fm). Both will be finalizing the music the next days. Don’t worry about style differences, there are almost none 🙂 op3rator and am-fm both create excellent chipmusic tracks.

The graphics are comming along, we managed to put Adam Karol (Wizard) back in charge, who already drew the marvellous boss graphics – which everyone of you can enjoy once you manage to reach the end of each of the seven worlds.

While the final graphics are in progress, the level design is put on hold, but this is just a minor part which is done in one or two weekends.

Our coder, who will still stay unnamed for now, is a bit busy at his regular job, but he is motivated to keep on working while having deadline stress.

The coding of the first two bosses are 100% done and approved by our beta tester Mulle. The next three ones are close of beeing completed and will await our beta tester then.

As you can see everything is going smooth… so we look forward to have a release at 29th or 30th December 2008 .

Currently we are negotiating if we should release for GP2x or PSP first, but that will probably depend on the demand.

After the v0.99 version has been released, we will rely on YOU, the user, to send us bug reports. Once the game is considered as beeing fine and bugfree, we start to port over to other systems such as Dreamcast, Pandora, Wiz and whatever other platforms we can get our hands on.

At the end of November we will send another test version for verification to the guy we all love and who holds the copyright on the trademark name “The Great Giana Sisters” for pre approval. After all he should see everything before anyone else.

Well lets start the big flamewar now… GP2x or PSP?

http://www.gianas-return.de/?p=220

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Gianas Return WIP (02-11-2008) (GP2x misc)

The Giana’s Return team is back with another bunch of work in progress news. Basically the RELEASE DATE has been settled for 29th or 30th December 2008, but the team is unsure if there should be a first release of the GP2x or the PSP version. This is of course now a question of demand! Head over and tell the guys what you want to see first, it’s in your hand!

Quote:

Okay, here we go again for another status update.

Our main musician Alexander Oldemeier (op3rator) moved over to the UK and is limited in time now, also he does not have any internet at home yet, which makes communication quite difficult. As result of his lack of time he now has support from David Wuttke (am-fm). Both will be finalizing the music the next days. Don’t worry about style differences, there are almost none 🙂 op3rator and am-fm both create excellent chipmusic tracks.

The graphics are comming along, we managed to put Adam Karol (Wizard) back in charge, who already drew the marvellous boss graphics – which everyone of you can enjoy once you manage to reach the end of each of the seven worlds.

While the final graphics are in progress, the level design is put on hold, but this is just a minor part which is done in one or two weekends.

Our coder, who will still stay unnamed for now, is a bit busy at his regular job, but he is motivated to keep on working while having deadline stress.

The coding of the first two bosses are 100% done and approved by our beta tester Mulle. The next three ones are close of beeing completed and will await our beta tester then.

As you can see everything is going smooth… so we look forward to have a release at 29th or 30th December 2008 .

Currently we are negotiating if we should release for GP2x or PSP first, but that will probably depend on the demand.

After the v0.99 version has been released, we will rely on YOU, the user, to send us bug reports. Once the game is considered as beeing fine and bugfree, we start to port over to other systems such as Dreamcast, Pandora, Wiz and whatever other platforms we can get our hands on.

At the end of November we will send another test version for verification to the guy we all love and who holds the copyright on the trademark name “The Great Giana Sisters” for pre approval. After all he should see everything before anyone else.

Well lets start the big flamewar now… GP2x or PSP?

http://www.gianas-return.de/?p=220

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Unlimited Character Version Spoofer (PSP Application)

This version spoofer is designed for use with 5.00 firmware and will not operate on any other firmware.

This spoofer can spoof an almost limitless amount of characters onto the screen. It loads up seplugins/spoofversion.txt and applies it on boot. If you wish to change version you can edit in usb mode and once you reboot, the version will change.

http://forums.qj.net/showthread.php?t=145697

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Custom Firmware 1.50 BDT (FE-7) (PSP OS)

This custom firmware created by Darkside and Zer01ne improves the firmware of the Time Machine, it is very useful for owners of PSP SLIM.

http://forums.qj.net/showthread.php?t=145698

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TVSP 0.3b (PSP Application)

P86 Team released TVSP 0.3b with PSP Slim support, WPA support, new interface and speed improvements.

http://forums.qj.net/showthread.php?t=145692

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28 flashcards tested on DSi and failed to boot (DSi misc)

Triforce of http://www.ds-scene.net has wrote an article about 28 different flash cards wont boot up on the Nintendo DSi. Here is a video of a guy who tested them all: http://www.nicovideo.jp/

http://www.ds-scene.net/?s=viewtopic&nid=6425

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Manila 2D Application Launcher (04-11-2008) (PPC Application)

Manila 2D Application Launcher is exactly what it says, an application launcher to be used with Manila 2D. Basically, this replaces the folderview.exe in your Windows directory.

http://forum.xda-developers.com/showthread.php?t=442341

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