News
Pixelman is an sprite editor which will work directly on your Nintendo DS!
Changes:
Welcome to the v0.93.2a release of Pixelman. No longer the first to introduce the Sprite Testing Arena I’ve been working on for the last few months, but that new feature still bears mentioning.
I’m really really hoping to have as many people as possible to check this new feature out. All instructions are in the Readme included.
*Added limited drawing with DPad option…
*Added Hflip and Vflip Tools.
*Note on Gridshift – Shifting past one edge of the grid will wrap around. This was fixed in this release from v93.0c
*Note on Rotation – Rectangular sprites really won’t rotate correctly at 90 degrees so instead, they’ll rotate a full 180. This was fixed in this release from v.93.0c
*Note on Zoom – Currently all other tools are disabled while zoomed. Use D-Pad to move around the viewing box. Stylus still draws but as I’m typing this I realize you’ll not be able to switch colors. That will be remedied shortly. New in this release.
You will require to sign up to get the file from it’s original source, if you do not want to do that you may consider downloading from //files/1882/
http://forum.palib.info/index.php?topic=5230.0
The current developers of PAlib do ask to maintain PAlib via it’s Google Code page ( http://code.google.com/p/palibds/ ) only, as this will make things a lot easier for everyone. The request has been made via the PAlib boards and has been linked below.
PAlib is a community-maintained Nintendo DS homebrew development library. PAlib is a resource to make coding for the Nintendo DS easier, for both beginner and advanced programmers.
http://forum.palib.info/index.php?topic=6078
Wee Basic is a BASIC interpreter for the NDS got an update after more than half a year – programming and debugging are performed directly on the DS.
Wee Basic now allows the use of sprites and backgrounds so you can try your hand with real Nintendo DS games using simple BASIC.
Changes:
– Added SOUND (can play mp3s)
– You can record and play from the DS MICROPHONE.
http://forum.palib.info/index.php?topic=6083
atari2600land updated his game work in progress game ToobBin.
Release notes:
Thanks for the info. With it, i was able to fix it. I think there will be a total of 6 levels, once you get past level 6, the speed and narrowness will stay the same. Where the levels stand:
level 1 = wide / speed low
level 2 = wide / speed medium
level 3 = wide / speed high
level 4 = narrow / speed low
level 5 = narrow / speed medium
level 6 = narrow / speed high
next up: programming some sharks that move in circles.
what i need to do before the program is done:
+ figure out how to align the Os in the title screen to the rest of the letters (since it’s a scrolling game)
+ add some death noise
http://www.atariage.com/forums/index.php?showtopic=125355&st=25
This is a laser control game based on the PSP laser control idea by califrag. Laser Invaders is coded from scratch, using the ps2dev.org Go!Cam demo as a template.
Changes:
Update for V2:
– screen glitch fix
– added another invader type
– up to three invaders on screen
http://forums.qj.net/showthread.php?t=145683
CapSure is a screenshot prog for PPC’s.
Changes:
v1.11b
-VGA ready – tested in emulator
-faster load time
http://forum.xda-developers.com/showthread.php?t=375573
ErrorA has updated his Dart game 2Dart for Nintendo DS.
Changes:
* Animated darts
* Cricket support (classic and tactics)
* Difficulty-levels (easy, medium, hard) at game option
Discussion: http://forum.gbadev.org/viewtopic.php?t=16138
http://www.uitdehoogte.nl/2dart
Slide2Unlock2 (S2U2) is a simple lock/unlock application which has the iPhone style slide unlocking. It can be used as a screensaver while you don’t use your device. And it’s has a CallerID function.
S2U2 Customizer is just a initial test to know the responses. Currently changes only to Digital Clocks & Arrows plus an option to backup the current theme & restore the previous theme is available.
http://forum.xda-developers.com/showthread.php?t=442681
Task Facade, previously known as Dynamo 3, is a cool, animated task manager for your PocketPC 2003/05/06 device. Say goodbye to boring text lists of running programs and instead manage your programs by sliding in images of all your running applications onto your screen. For each program on your device an image is saved and when you click the hotkey they all zoom onto your screen. Simply click the one you want and it will increase to fill the screen. Quickly seeing all the running programs is far more efficient than having to read through a text-based task list so Task Facade can make task switching a much faster, and cooler, experience.
Task Facade also allows you to quit programs from inside the image view meaning that it does everything your old text-based program manager could do.
As well as just looking generally cooler, Task Facade offers far more customization than before and allows the whole application to be controlled using either your PDAs hardware keys or the stylus.
Changes:
3.7.7 /2008-11-05/:
# fix: wakeup feature will work absolutely stable: if you switch it off in the config, it will be switched off when launching Facade next time 100%. So don’t be afraid of using it!
# fix: can be installed on WM5
# default wallpapers in the config.txt changed to be 320×240 (qvga). it seems like most of us are still qvga. vga users please change the settings (change ‘320×240’ to ‘640×480’)
# minor fixes and structural changes
http://forum.xda-developers.com/showthread.php?t=420220
Drakon ported JellyCar to PlayStation Portable. JellyCar is a driving/platforming game for Windows, Xbox360 and iPhone. The game is about driving a squishy car through squishy worlds, trying to reach the exit.
Features:
– Soft-body physics!
– 20 levels to play
– Smooth gameplay with 60 fps
– Ability to use level editor from PC version to make some new levels
http://forums.qj.net/showthread.php?t=145708
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