Trabitboy released his entry for the currently running Dev-Fr.org Coding Competition.
Thanks to www.nintendomax.com for the news!
http://www.dev-fr.org/index.php/topic,3740.msg35562/topicseen.html#new
Trabitboy released his entry for the currently running Dev-Fr.org Coding Competition.
Thanks to www.nintendomax.com for the news!
http://www.dev-fr.org/index.php/topic,3740.msg35562/topicseen.html#new
Kram released his entry for the currently running Dev-Fr.org Coding Competition.
Thanks to www.nintendomax.com for the news!
Here is a new version of PSPWrite the text editor for PSP. It permits to edit even huge text file, in both dos and unix mode, using iso8859-1 (8bits) characters encoding. All iso8859-1 characters are present in the “Danzeff like” virtual keyboard.
Changes:
– Add Recent files menu to load previously opened files (usefull to edit several files at the same time)
– Add a kind of bookmark feature to save last cursor position in each recent files.
– Add a simple syntaxic colorization feature for C/C++ files and Lua scripts. (you can add any other langages in syntax.cfg file).
– Add a status line to display several informations such as current cursor position.
– Add command mode to search a word forward and backward or to go directly to a given line number.
– Add history feature for command mode to retreive previously entered commands.
Quasist updated his neat 3D adventure game FleshChasmer I.
Changes:
+ Rotating MiniMap now also displaying loot
+ Bigger HP/MP/MV/Exp bars which not displayed when not used
+ Vertical status effects placing
+ Repainted damage indicator also shows what have been looted
+ Bigger AMMO LEFT message
JoJo_ReloadeD has udpated GPfrontier, which is an Elite 2 “port” for GP2x.
Release notes:
Hi, I know I said v0.3 would be the last version done by me, but I’ve got a F200 and couldn’t resist to get the touchscreen working on it
Wii Homebrew Launcher is an interface similar to that of the Wii menu. It allows you to start homebrew stored on your SD card in the Wii front SD slot. Each program is represented by its own customizable “channel”.
MahJongg Wii is an extremly polished free MahJongg solitaire game for the Wii.
Release notes:
– Added multi-language support currently supporting English, French, Italian, Dutch, German, Spanish, Catalan, Japanese and Portuguese
– Wrote an algorithm to initialise the tiles so that tiles pairs are added in a selectable order
– Added a language selection menu including waving flags when hovering above them
– Allowed entering and exiting pause in game by pressing the plus button on the wiimote
– Allowed the type of game to be selectable by hovering over the pictures as well as the text
– Changed all selectable text so that they are selectable for the size of the text for the chosen language
zzo38computer released the first invented Xy-Mini emulator.
Release notes:
Xyds is a XY-MINI emulator running on Nintendo DS. You have to copy the .XYM file into the .NDS file at the position saying “THEXYMINIFILEYOUWANTTOEMULATEGOESHERE”, including overwriting this text.
Please tell me if you notice any mistakes, or any other comment of it, please.
Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.
Release notes:
Version 0.35 is now out. Changes are listed below. The most significant changes this time around include the addition of a keyboard gadget for text input, cursor support in the TextBox gadget and re-written VBL integration to use a much simpler timer gadget for VBL-based code.
I’ve attached a screenshot of the keyboard. It has shift, caps lock and control modifier keys, and the full 7-bit ASCII set of symbols (ie. a fairly standard American keyboard layout).
There are two new example projects. One illustrates how to use the new timer, whilst the other shows how to use the keyboard.
– Fixes:
– Renamed “Textbox” to “TextBox”.
– Corrected case of “PackedFontBase.h” include in “packedfontbase.cpp” (thanks Gattman, bug 2101099).
– Removed offcolour pixels from around @ symbol in sysfont bitmap.
– Moved @ symbol in tinyfont.bmp to correct ASCII location.
– SkinnedWindows move to front when clicked.
– Renamed TextBox::TextPositionXXX to TextAlignmentXXX, along with all related functions and similar in MultiLineTextBox and ScrollingTextBox.
– TextBox::addText() was allocating one byte too many when concatenating strings.
– Renamed addText() to appendText() in TextBox, MultiLineTextBox and ScrollingTextBox classes.
– Text::wrap() correctly wraps text rows with no break points.
– Fixed const-correctness of some Font (and subclass) methods.– New Features:
– Button has different appearance when disabled.
– CheckBox has different appearance when disabled.
– ContextMenuItem has different appearance when disabled.
– CycleButton has different appearance when disabled.
– RadioButton has different appearance when disabled.
– Added WoopsiKeyboard gadget.
– Added all missing 7-bit ASCII glyphs to sysfont.
– Added keyboard example.
– Added TextBox::appendText(char).
– Added TextBox::setText(char).
– Added MultiLineTextBox::appendText(char).
– Added MultiLineTextBox::setText(char).
– Added ScrollingTextBox::addText(char).
– Added ScrollingTextBox::setText(char).
– Added WoopsiTimer gadget.
– Woopsi::registerForVBL() and Woopsi::unregisterFromVBL() now only work with timers; all VBL code now is handled with timer gadgets.
– Removed EVENT_VBL event.
– Removed Gadget::vbl().
– AnimButton automatically animates as it has as built-in timer gadget.
– Added missing glyphs to tinyfont.bmp.
– Added timer example.
– Added cursor functionality to TextBox.
– Added GraphicsPort::drawFilledXORRect().
– Added GraphicsPort::drawLine() and associated clipping functions.
– Added WoopsiString class and replaced string handling code in TextBox.
– Added Label gadget as a base class for TextBox and Button; can be used as a read-only, borderless text display gadget.
– Text inherits from WoopsiString class.
– Added MultiLineTextBox::removeText() methods.
– TextBox border bevelled both out and in.
An application for musicians by Gaz.
Release notes:
Jazzier Suite, is a new project I am working on for the Nintendo DS. The program will aid musicians in improving their ability to recognise pitch, read music and to stabilise timing, as not to speed up or slow down whilst playing songs. There will also be a number of tools implemented to help aid in composition and performance. Some of these have already been implemented in the first release, such as, the delay calculator and tap tempo features on the metronome.